Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos
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Abstract (arXiv)
We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various motion anchors, such as graph nodes or spline control points, they often rely on low-rank assumptions and fall short in modeling complex, region-specific deformations inherent to unconstrained dynamics. OriGS addresses this by introducing a hyperdimensional representation grounded in scene orientation. We first estimate a Global Orientation Field that propagates principal forward directions across space and time, serving as stable structural guidance for dynamic modeling. Built upon this, we propose Orientation-aware Hyper-Gaussian, a unified formulation that embeds time, space, geometry, and orientation into a coherent probabilistic state. This enables inferring region-specific deformation through principled conditioned slicing, adaptively capturing diverse local dynamics in alignment with global motion intent. Experiments demonstrate the superior reconstruction fidelity of OriGS over mainstream methods in challenging real-world dynamic scenes.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 56 of its 85 references that are in the map. First posted on arXiv 27 Sep 2025.
Builds on
56 of 85 references.
References · 56
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 2; 2026: 6.
8 papers.
- 2025Consistent Instance Field for Dynamic Scene Understandingcited by 5
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentationcited by 1
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objectscited by 1
- 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidancecited by 0
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Videocited by 0
- 2026Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Renderingcited by 0
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splattingcited by 0
- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representationscited by 0
- 2026Query Rewriting for Complex Object Segmentation in 4D Gaussian Representations2 Sep 2026
- 2026SMG: Semantic Motion Graph for Monocular Dynamic Gaussian Splatting31 Aug 2026
- 2026Grassmannian Splatting I: Moving rank-2 Spacetime Surfels for Dynamic Scene Rendering11 Jul 2026
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video22 May 2026
- 2026DRoPS: Dynamic 3D Reconstruction of Pre-Scanned Objects25 Mar 2026
- 2026TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentation9 Feb 2026
- 2025Consistent Instance Field for Dynamic Scene Understanding16 Dec 2025
- 2025Motion Marionette: Rethinking Rigid Motion Transfer via Prior Guidance25 Nov 2025