mlsanityData to 7 Oct 2026

MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification

arXiv 2512.09270 ↗First posted 10 Dec 2025cs.CVcited by 1

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Abstract (arXiv)

Recent advances in 4D Gaussian Splatting (4DGS) have extended the high-speed rendering capability of 3D Gaussian Splatting (3DGS) into the temporal domain, enabling real-time rendering of dynamic scenes. However, one of the major remaining challenges lies in modeling long-range motion-contained dynamic videos, where a naive extension of existing methods leads to severe memory explosion, temporal flickering, and failure to handle appearing or disappearing occlusions over time. To address these challenges, we propose a novel 4DGS framework characterized by an Anchor Relay-based Bidirectional Blending (ARBB) mechanism, named MoRel, which enables temporally consistent and memory-efficient modeling of long-range dynamic scenes. Our method progressively constructs locally canonical anchor spaces at key-frame time index and models inter-frame deformations at the anchor level, enhancing temporal coherence. By learning bidirectional deformations between KfA and adaptively blending them through learnable opacity control, our approach mitigates temporal discontinuities and flickering artifacts. We further introduce a Feature-variance-guided Hierarchical Densification (FHD) scheme that effectively densifies KfA's while keeping rendering quality, based on an assigned level of feature-variance. To effectively evaluate our model's capability to handle real-world long-range 4D motion, we newly compose long-range 4D motion-contained dataset, called SelfCapLR. It has larger average dynamic motion magnitude, captured at spatially wider spaces, compared to previous dynamic video datasets. Overall, our MoRel achieves temporally coherent and flicker-free long-range 4D reconstruction while maintaining bounded memory usage, demonstrating both scalability and efficiency in dynamic Gaussian-based representations.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 32 of its 39 references that are in the map. First posted on arXiv 10 Dec 2025.

Builds on

32 of 39 references.

References · 32

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  7. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  8. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  11. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  12. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
20 more
  1. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  2. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  3. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  4. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  5. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  6. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
  7. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  8. 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
  9. 2023DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulationcited by 42
  10. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
  11. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  12. 2024V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussianscited by 28
  13. 2025CoDa-4DGS: Dynamic Gaussian Splatting with Context and Deformation Awareness for Autonomous Drivingcited by 25
  14. 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 23
  15. 2018Learning Temporal Coherence via Self-Supervision for GAN-based Video Generationcited by 18
  16. 2020The Impact of the Mini-batch Size on the Variance of Gradients in Stochastic Gradient Descentcited by 16
  17. 2025LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decouplingcited by 12
  18. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenescited by 11
  19. 2025LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scenecited by 5
  20. 2025Efficient 4D Gaussian Stream with Low Rank Adaptationcited by 1

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