mlsanityData to 14 Oct 2026

StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams

arXiv 2506.08862 ↗First posted 10 Jun 2025cs.CV cs.LGcited by 8

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Abstract (arXiv)

Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams demands robust online methods that recover scene dynamics from sparse observations under strict latency and memory constraints. Yet most dynamic reconstruction methods rely on hours of per-scene optimization under full-sequence access, limiting practical deployment. In this work, we introduce StreamSplat, a fully feed-forward framework that instantly transforms uncalibrated video streams of arbitrary length into dynamic 3D Gaussian Splatting (3DGS) representations in an online manner. It is achieved via three key technical innovations: 1) a probabilistic sampling mechanism that robustly predicts 3D Gaussians from uncalibrated inputs; 2) a bidirectional deformation field that yields reliable associations across frames and mitigates long-term error accumulation; 3) an adaptive Gaussian fusion operation that propagates persistent Gaussians while handling emerging and vanishing ones. Extensive experiments on standard dynamic and static benchmarks demonstrate that StreamSplat achieves state-of-the-art reconstruction quality and dynamic scene modeling. Uniquely, our method supports the online reconstruction of arbitrarily long video streams with a 1200x speedup over optimization-based methods. Our code and models are available at https://streamsplat3d.github.io/.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 76 of its 95 references that are in the map. First posted on arXiv 10 Jun 2025.

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76 of 95 references.

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 7.

8 papers.