StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams
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Abstract (arXiv)
Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams demands robust online methods that recover scene dynamics from sparse observations under strict latency and memory constraints. Yet most dynamic reconstruction methods rely on hours of per-scene optimization under full-sequence access, limiting practical deployment. In this work, we introduce StreamSplat, a fully feed-forward framework that instantly transforms uncalibrated video streams of arbitrary length into dynamic 3D Gaussian Splatting (3DGS) representations in an online manner. It is achieved via three key technical innovations: 1) a probabilistic sampling mechanism that robustly predicts 3D Gaussians from uncalibrated inputs; 2) a bidirectional deformation field that yields reliable associations across frames and mitigates long-term error accumulation; 3) an adaptive Gaussian fusion operation that propagates persistent Gaussians while handling emerging and vanishing ones. Extensive experiments on standard dynamic and static benchmarks demonstrate that StreamSplat achieves state-of-the-art reconstruction quality and dynamic scene modeling. Uniquely, our method supports the online reconstruction of arbitrarily long video streams with a 1200x speedup over optimization-based methods. Our code and models are available at https://streamsplat3d.github.io/.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 76 of its 95 references that are in the map. First posted on arXiv 10 Jun 2025.
Builds on
76 of 95 references.
References · 76
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38 more
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50 most cited of 76 All 76 (JSON)
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Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videoscited by 46
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspectivecited by 6
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequencecited by 2
- 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstructioncited by 2
- 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Drivingcited by 1
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
- 2026StreamSplat: Streaming Feed-Forward 3D Gaussian Splattingcited by 0
- 2026StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting3 Aug 2026
- 2026Envision4D: Envisioning Visual Futures via Feed-forward 4D Gaussian Splatting for Autonomous Driving9 Jun 2026
- 2026Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction29 May 2026
- 2026Face Anything: 4D Face Reconstruction from Any Image Sequence21 Apr 2026
- 2026Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective15 Apr 2026
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting14 Mar 2026
- 2026NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos1 Jan 2026
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videos29 Sep 2025