mlsanityData to 14 Oct 2026

Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos

arXiv 2510.18489 ↗First posted 21 Oct 2025cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we present a unified framework with two-stage optimization approach based on Gaussian Splatting. The first stage learns a video HDR Gaussian representation in orthographic camera coordinate space, eliminating the need for camera poses and enabling robust initial HDR video reconstruction. The second stage transforms video Gaussians into world space and jointly refines the world Gaussians with camera poses. Furthermore, we propose a temporal luminance regularization strategy to enhance the temporal consistency of the HDR appearance. Since our task has not been studied before, we construct a new evaluation benchmark using publicly available datasets for HDR video reconstruction. Extensive experiments demonstrate that Mono4DGS-HDR significantly outperforms alternative solutions adapted from state-of-the-art methods in both rendering quality and speed.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 54 of its 71 references that are in the map. First posted on arXiv 21 Oct 2025.

Builds on

54 of 71 references.

References · 54

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2023GPT-4 Technical Reportcited by 18,396
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  10. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  11. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  12. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
38 more
  1. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  2. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  3. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  4. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  5. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  6. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  7. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
  8. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  9. 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 204
  10. 2023Robust Dynamic Radiance Fieldscited by 194
  11. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  12. 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 181
  13. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 179
  14. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
  15. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  16. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 97
  17. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  18. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  19. 2023Temporal Interpolation Is All You Need for Dynamic Neural Radiance Fieldscited by 59
  20. 2024Depth Any Video with Scalable Synthetic Datacited by 57
  21. 2024MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priorscited by 51
  22. 2024GFlow: Recovering 4D World from Monocular Videocited by 46
  23. 2021HDR Video Reconstruction: A Coarse-to-fine Network and A Real-world Benchmark Datasetcited by 45
  24. 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
  25. 2022HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fieldscited by 40
  26. 2024HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splattingcited by 35
  27. 2024HDRFlow: Real-Time HDR Video Reconstruction with Large Motionscited by 31
  28. 2024Splatter a Video: Video Gaussian Representation for Versatile Processingcited by 31
  29. 2024Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesiscited by 27
  30. 2013A Unified Framework for Multi-Sensor HDR Video Reconstructioncited by 20
  31. 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
  32. 2023LAN-HDR: Luminance-based Alignment Network for High Dynamic Range Video Reconstructioncited by 18
  33. 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
  34. 2024From Chaos to Clarity: 3DGS in the Darkcited by 15
  35. 2024HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Imagescited by 15
  36. 2024Fast High Dynamic Range Radiance Fields for Dynamic Scenescited by 13
  37. 2024Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Fieldcited by 12
  38. 2024Mono-ViFI: A Unified Learning Framework for Self-supervised Single- and Multi-frame Monocular Depth Estimationcited by 9

50 most cited of 54 All 54 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.