mlsanityData to 7 Oct 2026

MoE-GS: Mixture of Experts for Dynamic Gaussian Splatting

arXiv 2510.19210 ↗First posted 22 Oct 2025cs.CVcited by 2

On the map: Mixture-of-experts → Vision mixture-of-experts

Abstract (arXiv)

Recent advances in dynamic scene reconstruction have significantly benefited from 3D Gaussian Splatting, yet existing methods show inconsistent performance across diverse scenes, indicating no single approach effectively handles all dynamic challenges. To overcome these limitations, we propose Mixture of Experts for Dynamic Gaussian Splatting (MoE-GS), a unified framework integrating multiple specialized experts via a novel Volume-aware Pixel Router. Unlike sparsity-oriented MoE architectures in large language models, MoE-GS is designed to improve dynamic novel view synthesis quality by combining heterogeneous deformation priors, rather than to reduce training or inference-time FLOPs. Our router adaptively blends expert outputs by projecting volumetric Gaussian-level weights into pixel space through differentiable weight splatting, ensuring spatially and temporally coherent results. Although MoE-GS improves rendering quality, the increased model capacity and reduced FPS are inherent to the MoE architecture. To mitigate this, we explore two complementary directions: (1) single-pass multi-expert rendering and gate-aware Gaussian pruning, which improve efficiency within the MoE framework, and (2) a distillation strategy that transfers MoE performance to individual experts, enabling lightweight deployment without architectural changes. To the best of our knowledge, MoE-GS is the first approach incorporating Mixture-of-Experts techniques into dynamic Gaussian splatting. Extensive experiments on the N3V and Technicolor datasets demonstrate that MoE-GS consistently outperforms state-of-the-art methods with improved efficiency. Video demonstrations are available at cvsp-lab.github.io/MoE-GS.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Vision mixture-of-experts, one of 12 directions in Mixture-of-experts. Builds on 18 of its 26 references that are in the map. First posted on arXiv 22 Oct 2025.

Builds on

18 of 26 references.

References · 18

  1. 2015Distilling the Knowledge in a Neural Networkcited by 10,076
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2017Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layercited by 3,413
  4. 2021Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsitycited by 3,014
  5. 2020GShard: Scaling Giant Models with Conditional Computation and Automatic Shardingcited by 1,601
  6. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  7. 2019On the Variance of the Adaptive Learning Rate and Beyondcited by 763
  8. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  9. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  10. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  11. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  12. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
6 more
  1. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 126
  2. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  3. 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
  4. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  5. 2024MoDE: A Mixture-of-Experts Model with Mutual Distillation among the Expertscited by 12
  6. 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views
  2. 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
  3. 2026GA-GS: Generation-Assisted Gaussian Splatting for Static Scene Reconstruction
  4. 2025Diffusion-Guided Gaussian Splatting for Large-Scale Unconstrained 3D Reconstruction and Novel View Synthesis
  5. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
  6. 2024SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
  7. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
  8. 2025ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views