Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has garnered significant attention in Simultaneous Localization and Mapping (SLAM) due to its advances in capturing fine-grained geometry features and synthesizing novel views. For SLAM in large-scale scenes, such as autonomous driving, 3DGS-SLAM faces a critical limitation: memory consumption increases continuously over time as Gaussian points accumulate, leading to poor memory efficiency and limiting its applicability. In this work, we propose a rendering-area-aware pruning strategy that selectively removes Gaussians based on their contribution to the effective rendering area, rather than solely relying on Gaussian-level heuristics such as opacity or gradient magnitude. This perspective directly targets the sources of memory redundancy, effectively reducing the peak memory footprint of 3DGS-SLAM during runtime. Evaluations on the EuRoC and KITTI datasets demonstrate that our method consistently outperforms existing pruning approaches in large-scale outdoor scenes, achieving over 60% memory reduction and more than 2 times FPS improvement while preserving localization and mapping accuracy. These results highlight rendering-area-aware pruning as a promising direction for scaling 3DGS-SLAM to real-world autonomous driving scenarios. Our code is publicly available at https://github.com/UMN-ZhaoLab/Pocket-SLAM.git.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 34 of its 40 references that are in the map. First posted on arXiv 23 Jun 2026.
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References · 34
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- 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 139
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
- 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 59
22 more
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
- 2025WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environmentscited by 48
- 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
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- 2025Large-Scale Gaussian Splatting SLAMcited by 7
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- 2020The STDyn-SLAM: A stereo vision and semantic segmentation approach for SLAM in dynamic outdoor environmentscited by 2
- 2025Comparison of Various SLAM Systems for Mobile Robot in an Indoor Environmentcited by 2
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