mlsanityData to 14 Oct 2026

LiTe-GS: Oracle-Efficient Next Best View Selection for 3D Gaussian Splatting

arXiv 2609.30393 ↗First posted 24 Sep 2026cs.CV cs.ROcited by 0

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Abstract (arXiv)

Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters. However, information-driven view-selection strategies can require repeated evaluations of expensive information-gain oracles as the number of candidate views increases. We propose LiTe-GS, an oracle-efficient method for next best view selection in 3D Gaussian Splatting. LiTe-GS reduces the number of information-oracle evaluations by performing randomized subset evaluation of candidate views rather than exhaustively scoring the full candidate pool. The resulting approach achieves expected O(Mlog(1/ε)) oracle complexity with respect to the number of candidate views M, independent of the selection cardinality K, while providing an explicit trade-off between oracle efficiency and approximation quality through ε. We provide theoretical guarantees on oracle complexity and approximation performance under the proposed selection scheme. Experiments on Blender and Mip-NeRF 360 demonstrate that LiTe-GS maintains reconstruction quality comparable to Fisher-information-based baselines while substantially reducing the number of Fisher-oracle evaluations across different acquisition settings.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 33 of its 41 references that are in the map. First posted on arXiv 24 Sep 2026.

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References · 33

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  7. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  8. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  9. 2023Gaussian Splatting SLAMcited by 415
  10. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  11. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  12. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
21 more
  1. 20243D Gaussian as a New Era: A Surveycited by 104
  2. 2014Lazier Than Lazy Greedycited by 99
  3. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  4. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  5. 2024RGBD GS-ICP SLAMcited by 65
  6. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  7. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  8. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  9. 2024Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Mapscited by 55
  10. 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 36
  11. 2024LIV-GaussMap: LiDAR-Inertial-Visual Fusion for Real-time 3D Radiance Field Map Renderingcited by 28
  12. 2024MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurementscited by 22
  13. 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learningcited by 22
  14. 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
  15. 2024Gaussian-LIC: Real-Time Photo-Realistic SLAM with Gaussian Splatting and LiDAR-Inertial-Camera Fusioncited by 17
  16. 2024Touch-GS: Visual-Tactile Supervised 3D Gaussian Splattingcited by 16
  17. 2024Modeling Uncertainty in 3D Gaussian Splatting through Continuous Semantic Splattingcited by 12
  18. 2024Beyond Uncertainty: Risk-Aware Active View Acquisition for Safe Robot Navigation and 3D Scene Understanding with FisherRFcited by 10
  19. 2026Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Fieldcited by 5
  20. 2025Active Next-Best-View Optimization for Risk-Averse Path Planningcited by 2
  21. 2025Next Best View Selections for Semantic and Dynamic 3D Gaussian Splattingcited by 1

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