mlsanityData to 13 Oct 2026

Extreme Views: 3DGS Filter for Novel View Synthesis from Out-of-Distribution Camera Poses

arXiv 2510.20027 ↗First posted 22 Oct 2025cs.CV cs.GRcited by 0

Not on the map. Why?

Abstract (arXiv)

When viewing a 3D Gaussian Splatting (3DGS) model from camera positions significantly outside the training data distribution, substantial visual noise commonly occurs. These artifacts result from the lack of training data in these extrapolated regions, leading to uncertain density, color, and geometry predictions from the model. To address this issue, we propose a novel real-time render-aware filtering method. Our approach leverages sensitivity scores derived from intermediate gradients, explicitly targeting instabilities caused by anisotropic orientations rather than isotropic variance. This filtering method directly addresses the core issue of generative uncertainty, allowing 3D reconstruction systems to maintain high visual fidelity even when users freely navigate outside the original training viewpoints. Experimental evaluation demonstrates that our method substantially improves visual quality, realism, and consistency compared to existing Neural Radiance Field (NeRF)-based approaches such as BayesRays. Critically, our filter seamlessly integrates into existing 3DGS rendering pipelines in real-time, unlike methods that require extensive post-hoc retraining or fine-tuning. Code and results at https://damian-bowness.github.io/EV3DGS

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 22 Oct 2025.

Builds on

7 of 14 references.

References · 7

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  2. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 597
  3. 2023Bayes' Rays: Uncertainty Quantification for Neural Radiance Fieldscited by 91
  4. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 89
  5. 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
  6. 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
  7. 2022Approximate Differentiable Rendering with Algebraic Surfacescited by 44

Built on by

Not cited yet.