mlsanityData to 14 Oct 2026

SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection

arXiv 2601.03024 ↗First posted 6 Jan 2026cs.CVcited by 2

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Abstract (arXiv)

We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-best-view (NBV) selection for active scene reconstruction. SA-ResGS improves both the reliability of uncertainty estimates and their effectiveness for supervision by generating Self-Augmented point clouds (SA-Points) via triangulation between a training view and a rasterized extrapolated view, enabling efficient scene coverage estimation. While improving scene coverage through physically guided view selection, SA-ResGS also addresses the challenge of under-supervised Gaussians, exacerbated by sparse and wide-baseline views, by introducing the first residual learning strategy tailored for 3D Gaussian Splatting. This targeted supervision enhances gradient flow in high-uncertainty Gaussians by combining uncertainty-driven filtering with dropout- and hard-negative-mining-inspired sampling. Our contributions are threefold: (1) a physically grounded view selection strategy that promotes efficient and uniform scene coverage; (2) an uncertainty-aware residual supervision scheme that amplifies learning signals for weakly contributing Gaussians, improving training stability and uncertainty estimation across scenes with diverse camera distributions; (3) an implicit unbiasing of uncertainty quantification as a consequence of constrained view selection and residual supervision, which together mitigate conflicting effects of wide-baseline exploration and sparse-view ambiguity in NBV planning. Experiments on active view selection demonstrate that SA-ResGS outperforms state-of-the-art baselines in both reconstruction quality and view selection robustness.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 47 of its 68 references that are in the map. First posted on arXiv 6 Jan 2026.

Builds on

47 of 68 references.

References · 47

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35 more
  1. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  2. 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 127
  3. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
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  13. 2024MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Viewscited by 29
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  24. 2024Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splattingcited by 10
  25. 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesiscited by 10
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  34. 2019Registration-free Face-SSD: Single shot analysis of smiles, facial attributes, and affect in the wildcited by 3
  35. 2025FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splattingcited by 1

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Citing papers per year: 2026: 2.

2 papers.