mlsanityData to 7 Oct 2026

RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing

arXiv 2602.19753 ↗First posted 23 Feb 2026cs.CV cs.GRcited by 3

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a leading technology for high-quality 3D scene reconstruction. However, the iterative refinement and densification process leads to the generation of a large number of primitives, each contributing to the reconstruction to a substantially different extent. Estimating primitive importance is thus crucial, both for removing redundancy during reconstruction and for enabling efficient compression and transmission. Existing methods typically rely on rendering-based analyses, where each primitive is evaluated through its contribution across multiple camera viewpoints. However, such methods are sensitive to the number and selection of views, rely on specialized differentiable rasterizers, and have long calculation times that grow linearly with view count, making them difficult to integrate as plug-and-play modules and limiting scalability and generalization. To address these issues, we propose RAP, a fast feedforward rendering-free attribute-guided method for efficient importance score prediction in 3DGS. RAP infers primitive significance directly from intrinsic Gaussian attributes and local neighborhood statistics, avoiding rendering-based or visibility-dependent computations. A compact MLP predicts per-primitive importance scores using rendering loss, pruning-aware loss, and significance distribution regularization. After training on a small set of scenes, RAP generalizes effectively to unseen data and can be seamlessly integrated into reconstruction, compression, and transmission pipelines. Our code is publicly available at https://github.com/yyyykf/RAP.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 28 of its 33 references that are in the map. First posted on arXiv 23 Feb 2026.

Builds on

28 of 33 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  4. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  6. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
  7. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  8. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  9. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  10. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
16 more
  1. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  2. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  3. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
  4. 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
  5. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
  6. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
  7. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  8. 2024MaskGaussian: Adaptive 3D Gaussian Representation from Probabilistic Maskscited by 39
  9. 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
  10. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
  11. 2024A Benchmark for Gaussian Splatting Compression and Quality Assessment Studycited by 16
  12. 2024A Hierarchical Compression Technique for 3D Gaussian Splatting Compressioncited by 14
  13. 2024PRoGS: Progressive Rendering of Gaussian Splatscited by 12
  14. 2025HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encodercited by 10
  15. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  16. 2025ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstructioncited by 7

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 3.

3 papers.