ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization
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Abstract (arXiv)
Reconstructing environments where parts of the scene change between captured image sets poses a challenge for 3D scene reconstruction. We present ChronoFuseGS, a multi-temporal Gaussian Splatting approach that addresses this issue by taking multiple separately trained Gaussian Splatting models, each representing a distinct timestep and partially overlapping in geographic coverage, and merging them into a single combined model. By allowing Gaussians from one timestep to contribute to the reconstruction at other timesteps, our approach leverages data across all captured timesteps to refine persistent parts of the scene. The model supports incremental extension, allowing new timesteps to be added while preserving the existing merged reconstruction. It encodes, for each Gaussian primitive, at which timesteps it contributes to the reconstruction. To support visual exploration of the reconstructed scene, we present a change-aware visualization approach that highlights the parts of the scene that have changed across a user-defined time selection, while preserving the color of persistent parts. Since the persistence encoding operates at the Gaussian primitive level, changes are visualized at sub-object granularity rather than being limited to object-level changes. We evaluate our approach on a real-world outdoor dataset of a flood management area, captured over 7 months across eight recording days and covering seasonal vegetation changes, snow cover, and flooding events, which we make publicly available. Our results demonstrate that the combined model consistently outperforms individually trained single-timestep models in novel-view synthesis quality, recovers structural details absent in the individual reconstructions, and reliably highlights changes in fine details and sub-parts of objects and natural structures.
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References · 13
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,082
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,150
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 756
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 89
- 2024GaussReg: Fast 3D Registration with Gaussian Splattingcited by 19
- 20243DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object Rearrangementcited by 15
- 2024Multi-View Pose-Agnostic Change Localization with Zero Labelscited by 12
- 2025GS-LTS: 3D Gaussian Splatting-Based Adaptive Modeling for Long-Term Service Robotscited by 6
- 2025LT-Gaussian: Long-Term Map Update Using 3D Gaussian Splatting for Autonomous Drivingcited by 5
- 2026From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splattingcited by 3
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