mlsanityData to 7 Oct 2026

Scaling 3D Generative Priors to Large-Scale Scene Meshes from Multi-View Images

arXiv 2609.06385 ↗First posted 6 Sep 2026cs.CVcited by 0

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Abstract (arXiv)

Pretrained 3D generative models produce detailed geometry and appearance but are primarily designed for object-centric generation within a limited spatial extent. Recent approaches address this limitation by partitioning large scenes into smaller spatial regions and applying pretrained 3D generative priors to each region. However, scaling tiled generation to large multi-view scenes makes it challenging to maintain local geometric continuity and global appearance consistency. We present a training-free framework for large-scale textured mesh generation from multi-view images. Our key idea is to scale tiled generation to large scenes with increased spatial detail while coordinating generation both locally and globally. We introduce local context tiled generation to improve geometric continuity between neighboring regions and global appearance alignment to reduce appearance discrepancies across distant regions. An adaptive scene decomposition further determines the number of tiles according to the input scene geometry. Experiments demonstrate improved geometric and appearance fidelity over existing approaches while enabling fine-grained generation of large-scale scenes.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 47 of its 52 references that are in the map. First posted on arXiv 6 Sep 2026.

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47 of 52 references.

References · 47

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35 more
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