RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars
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Abstract (arXiv)
Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar research. It contains massive data assets, with 243+ million complete head frames, and over 800k video sequences from 500 different identities captured by synchronized multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured by 60 synchronized, high-resolution 2K cameras in 360 degrees. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: we provide annotations with different granularities: cameras' parameters, matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and weaknesses of current methods. RenderMe-360 opens the door for future exploration in head avatars.
Key facts. Cited by 45 papers in the map (data through 14 Oct 2026). Builds on 83 of its 146 references that are in the map. First posted on arXiv 22 May 2023.
Builds on
83 of 146 references.
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50 most cited of 83 All 83 (JSON)
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Citing papers per year: 2023: 1; 2024: 11; 2025: 21; 2026: 12.
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- 2025Controlling Avatar Diffusion with Learnable Gaussian Embedding20 Mar 2025
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- 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
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- 2024EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Headcited by 16
- 2024MMHead: Towards Fine-grained Multi-modal 3D Facial Animationcited by 16
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12 most cited of 40 All 40 (JSON)
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- 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation24 May 2026
- 2026One-shot Compositional 3D Head Avatars with Deformable Hair16 Apr 2026
- 2026Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image15 Apr 2026
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