mlsanityData to 14 Oct 2026

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

arXiv 2305.13353 ↗First posted 22 May 2023cs.CVcited by 45

Not on the map. Why?

Abstract (arXiv)

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still face great obstacles in real-world scenarios. One of the vital causes is inadequate datasets -- 1) current public datasets can only support researchers to explore high-fidelity head avatars in one or two task directions; 2) these datasets usually contain digital head assets with limited data volume, and narrow distribution over different attributes. In this paper, we present RenderMe-360, a comprehensive 4D human head dataset to drive advance in head avatar research. It contains massive data assets, with 243+ million complete head frames, and over 800k video sequences from 500 different identities captured by synchronized multi-view cameras at 30 FPS. It is a large-scale digital library for head avatars with three key attributes: 1) High Fidelity: all subjects are captured by 60 synchronized, high-resolution 2K cameras in 360 degrees. 2) High Diversity: The collected subjects vary from different ages, eras, ethnicities, and cultures, providing abundant materials with distinctive styles in appearance and geometry. Moreover, each subject is asked to perform various motions, such as expressions and head rotations, which further extend the richness of assets. 3) Rich Annotations: we provide annotations with different granularities: cameras' parameters, matting, scan, 2D/3D facial landmarks, FLAME fitting, and text description. Based on the dataset, we build a comprehensive benchmark for head avatar research, with 16 state-of-the-art methods performed on five main tasks: novel view synthesis, novel expression synthesis, hair rendering, hair editing, and talking head generation. Our experiments uncover the strengths and weaknesses of current methods. RenderMe-360 opens the door for future exploration in head avatars.

Key facts. Cited by 45 papers in the map (data through 14 Oct 2026). Builds on 83 of its 146 references that are in the map. First posted on arXiv 22 May 2023.

Builds on

83 of 146 references.

References · 83

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2018A Style-Based Generator Architecture for Generative Adversarial Networkscited by 6,013
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2014Deep Learning Face Attributes in the Wildcited by 3,693
  5. 2019Analyzing and Improving the Image Quality of StyleGANcited by 3,588
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  9. 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,205
  10. 2021StyleCLIP: Text-Driven Manipulation of StyleGAN Imagerycited by 991
  11. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  12. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
38 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  2. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  3. 2020First Order Motion Model for Image Animationcited by 704
  4. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  5. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  6. 2018BiSeNet: Bilateral Segmentation Network for Real-time Semantic Segmentationcited by 645
  7. 2020Face2Face: Real-time Face Capture and Reenactment of RGB Videoscited by 632
  8. 2019MaskGAN: Towards Diverse and Interactive Facial Image Manipulationcited by 628
  9. 2021Designing an Encoder for StyleGAN Image Manipulationcited by 544
  10. 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
  11. 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
  12. 2020Learning an Animatable Detailed 3D Face Model from In-The-Wild Imagescited by 477
  13. 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
  14. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  15. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
  16. 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 444
  17. 2021Pivotal Tuning for Latent-based Editing of Real Imagescited by 427
  18. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  19. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  20. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
  21. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  22. 2021CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fieldscited by 370
  23. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  24. 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
  25. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  26. 2020Single-View View Synthesis with Multiplane Imagescited by 263
  27. 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
  28. 2019Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Losscited by 252
  29. 2019Neural Voice Puppetry: Audio-driven Facial Reenactmentcited by 250
  30. 2022CelebV-HQ: A Large-Scale Video Facial Attributes Datasetcited by 250
  31. 2021ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinementcited by 248
  32. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
  33. 2016Lip Reading Sentences in the Wildcited by 228
  34. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  35. 2021Neural Head Avatars from Monocular RGB Videoscited by 213
  36. 2018Talking Face Generation by Adversarially Disentangled Audio-Visual Representationcited by 212
  37. 2021HyperStyle: StyleGAN Inversion with HyperNetworks for Real Image Editingcited by 208
  38. 2020PatchmatchNet: Learned Multi-View Patchmatch Stereocited by 207

50 most cited of 83 All 83 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 11; 2025: 21; 2026: 12.

45 papers.

Sort:

By area:

  1. 2025OmniSVG: A Unified Scalable Vector Graphics Generation Modelcited by 74
  2. 2025Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatarscited by 53
  3. 2024CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Modelscited by 52
  4. 2024NPGA: Neural Parametric Gaussian Avatarscited by 46
  5. 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 30
  6. 2024Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creationcited by 23
  7. 2025Pippo: High-Resolution Multi-View Humans from a Single Imagecited by 20
  8. 2025MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatarscited by 17
  9. 2025WithAnyone: Towards Controllable and ID Consistent Image Generationcited by 17
  10. 2024EmoTalk3D: High-Fidelity Free-View Synthesis of Emotional 3D Talking Headcited by 16
  11. 2024MMHead: Towards Fine-grained Multi-modal 3D Facial Animationcited by 16
  12. 2025MVPortrait: Text-Guided Motion and Emotion Control for Multi-view Vivid Portrait Animationcited by 14
33 more
  1. 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesiscited by 12
  2. 2025DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesiscited by 12
  3. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  4. 2024Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360degcited by 9
  5. 20253DGH: 3D Head Generation with Composable Hair and Facecited by 8
  6. 2025PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Imagecited by 7
  7. 2025Audio-Driven Universal Gaussian Head Avatarscited by 7
  8. 2025StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussianscited by 6
  9. 2024Towards Native Generative Model for 3D Head Avatarcited by 5
  10. 2025Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texturecited by 5
  11. 2025ViStoryBench: Comprehensive Benchmark Suite for Story Visualizationcited by 5
  12. 2026UIKA: Fast Universal Head Avatar from Pose-Free Imagescited by 5
  13. 2024Single Image, Any Face: Generalisable 3D Face Generationcited by 4
  14. 2025Controlling Avatar Diffusion with Learnable Gaussian Embeddingcited by 3
  15. 2025SpinMeRound: Consistent Multi-View Identity Generation Using Diffusion Modelscited by 3
  16. 2025Bringing Your Portrait to 3D Presencecited by 3
  17. 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformationcited by 2
  18. 2025EmoDiffTalk:Emotion-aware Diffusion for Editable 3D Gaussian Talking Headcited by 1
  19. 2026ICo3D: An Interactive Conversational 3D Virtual Humancited by 1
  20. 2026Feed-forward Gaussian Registration for Head Avatar Creation and Editingcited by 1
  21. 2026PixelSmile: Toward Fine-Grained Facial Expression Editingcited by 1
  22. 2026AvatarPointillist: AutoRegressive 4D Gaussian Avatarizationcited by 1
  23. 2026Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Imagecited by 1
  24. 2026Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generationcited by 1
  25. 2024TimeWalker: Personalized Neural Space for Lifelong Head Avatarscited by 0
  26. 2025High-Quality 3D Head Reconstruction from Any Single Portrait Imagecited by 0
  27. 2025GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residualscited by 0
  28. 2025StyleFusion360: View-Consistent Head Stylization via Adaptive Style Modulationcited by 0
  29. 2026GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstructioncited by 0
  30. 2026One-shot Compositional 3D Head Avatars with Deformable Haircited by 0
  31. 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatarscited by 0
  32. 2026GeoFace: Consistent Multi-View Face Generation with Geometry-Constrained Diffusioncited by 0
  33. 2026UVFaceFusion: Fast Multi-view Topologically Consistent Face Reconstruction in the Wild via UV-space Neural Fusioncited by 0