mlsanityData to 14 Oct 2026

MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond

arXiv 2309.16553 ↗First posted 28 Sep 2023cs.CVcited by 185

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Abstract (arXiv)

Neural radiance fields (NeRF) and its subsequent variants have led to remarkable progress in neural rendering. While most of recent neural rendering works focus on objects and small-scale scenes, developing neural rendering methods for city-scale scenes is of great potential in many real-world applications. However, this line of research is impeded by the absence of a comprehensive and high-quality dataset, yet collecting such a dataset over real city-scale scenes is costly, sensitive, and technically difficult. To this end, we build a large-scale, comprehensive, and high-quality synthetic dataset for city-scale neural rendering researches. Leveraging the Unreal Engine 5 City Sample project, we develop a pipeline to easily collect aerial and street city views, accompanied by ground-truth camera poses and a range of additional data modalities. Flexible controls over environmental factors like light, weather, human and car crowd are also available in our pipeline, supporting the need of various tasks covering city-scale neural rendering and beyond. The resulting pilot dataset, MatrixCity, contains 67k aerial images and 452k street images from two city maps of total size 28km2. On top of MatrixCity, a thorough benchmark is also conducted, which not only reveals unique challenges of the task of city-scale neural rendering, but also highlights potential improvements for future works. The dataset and code will be publicly available at our project page: https://city-super.github.io/matrixcity/.

Key facts. Cited by 185 papers in the map (data through 14 Oct 2026). Builds on 31 of its 45 references that are in the map. First posted on arXiv 28 Sep 2023.

Builds on

31 of 45 references.

References · 31

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2019nuScenes: A multimodal dataset for autonomous drivingcited by 4,523
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  5. 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
  6. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  8. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  9. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  10. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  11. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  12. 2021Volume Rendering of Neural Implicit Surfacescited by 996
19 more
  1. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  2. 2020Neural Sparse Voxel Fieldscited by 959
  3. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  4. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  5. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  6. 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 575
  7. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  9. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  10. 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
  11. 2021Neural RGB-D Surface Reconstructioncited by 313
  12. 2021Urban Radiance Fieldscited by 263
  13. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  14. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
  15. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
  16. 2021NeRF for Outdoor Scene Relightingcited by 114
  17. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
  18. 2022HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fieldscited by 40
  19. 2023A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstructioncited by 32

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 44; 2025: 73; 2026: 65.

185 papers.

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  1. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  2. 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
  3. 2024MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervisioncited by 299
  4. 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
  5. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
  6. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  7. 2024DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videoscited by 204
  8. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  9. 2025UniDepthV2: Universal Monocular Metric Depth Estimation Made Simplercited by 173
  10. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
  11. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  12. 20243DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generationcited by 71
38 more
  1. 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 67
  2. 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 64
  3. 2025UniK3D: Universal Camera Monocular 3D Estimationcited by 62
  4. 2024MegaScenes: Scene-Level View Synthesis at Scalecited by 58
  5. 2024Depth Any Video with Scalable Synthetic Datacited by 57
  6. 2024DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensuscited by 51
  7. 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
  8. 2024On Scaling Up 3D Gaussian Splatting Trainingcited by 49
  9. 2025Dens3R: A Foundation Model for 3D Geometry Predictioncited by 46
  10. 2024Colorful Diffuse Intrinsic Image Decomposition in the Wildcited by 44
  11. 2024GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstructioncited by 39
  12. 2025AerialMegaDepth: Learning Aerial-Ground Reconstruction and View Synthesiscited by 39
  13. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  14. 2025GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priorscited by 37
  15. 2026LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstructioncited by 37
  16. 2025MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Secondcited by 35
  17. 2025WinT3R: Window-Based Streaming Reconstruction with Camera Token Poolcited by 35
  18. 2026Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstructioncited by 31
  19. 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
  20. 2024Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenescited by 30
  21. 2024Momentum-GS: Momentum Gaussian Self-Distillation for High-Quality Large Scene Reconstructioncited by 28
  22. 2024CityCraft: A Real Crafter for 3D City Generationcited by 26
  23. 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
  24. 2025MVSAnywhere: Zero-Shot Multi-View Stereocited by 26
  25. 2025CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstructioncited by 26
  26. 2026ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Trainingcited by 26
  27. 2025NormalCrafter: Learning Temporally Consistent Normals from Video Diffusion Priorscited by 25
  28. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  29. 2026InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fieldscited by 23
  30. 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
  31. 2024NeRF-XL: Scaling NeRFs with Multiple GPUscited by 19
  32. 2024StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
  33. 2026VGG-T3: Offline Feed-Forward 3D Reconstruction at Scalecited by 18
  34. 2025Compositional Generative Model of Unbounded 4D Citiescited by 17
  35. 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
  36. 2025Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Renderingcited by 16
  37. 2023Applications of Large Scale Foundation Models for Autonomous Drivingcited by 14
  38. 2023City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Webcited by 14

50 most cited of 185 All 185 (JSON)