mlsanityData to 7 Oct 2026

HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Models

arXiv 2312.04867 ↗First posted 8 Dec 2023cs.CVcited by 13

On the map: Diffusion models → Diffusion and flow policies for robotics

Abstract (arXiv)

Existing hands datasets are largely short-range and the interaction is weak due to the self-occlusion and self-similarity of hands, which can not yet fit the need for interacting hands motion generation. To rescue the data scarcity, we propose HandDiffuse12.5M, a novel dataset that consists of temporal sequences with strong two-hand interactions. HandDiffuse12.5M has the largest scale and richest interactions among the existing two-hand datasets. We further present a strong baseline method HandDiffuse for the controllable motion generation of interacting hands using various controllers. Specifically, we apply the diffusion model as the backbone and design two motion representations for different controllers. To reduce artifacts, we also propose Interaction Loss which explicitly quantifies the dynamic interaction process. Our HandDiffuse enables various applications with vivid two-hand interactions, i.e., motion in-betweening and trajectory control. Experiments show that our method outperforms the state-of-the-art techniques in motion generation and can also contribute to data augmentation for other datasets. Our dataset, corresponding codes, and pre-trained models will be disseminated to the community for future research towards two-hand interaction modeling.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 49 of its 67 references that are in the map. First posted on arXiv 8 Dec 2023.

Builds on

49 of 67 references.

Closest ancestors · 2

Same direction, newest first

  1. 2023DiffHand: End-to-End Hand Mesh Reconstruction via Diffusion Models23 May
  2. 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion4 Apr

Other references · 47

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
  3. 2020Denoising Diffusion Implicit Modelscited by 9,655
  4. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  5. 2022Human Motion Diffusion Modelcited by 1,062
  6. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  7. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  8. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  9. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 497
  10. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
  11. 2022HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interactioncited by 321
  12. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 320
35 more
  1. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 307
  2. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  3. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 284
  4. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  5. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  6. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  7. 2017Learning to Estimate 3D Hand Pose from Single RGB Imagescited by 234
  8. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
  9. 2017Hand Keypoint Detection in Single Images using Multiview Bootstrappingcited by 231
  10. 2017First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotationscited by 229
  11. 2021Robust Motion In-betweeningcited by 223
  12. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 205
  13. 2020Coherent Reconstruction of Multiple Humans from a Single Imagecited by 136
  14. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  15. 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 127
  16. 2021Keypoint Transformer: Solving Joint Identification in Challenging Hands and Object Interactions for Accurate 3D Pose Estimationcited by 122
  17. 2015Capturing Hands in Action using Discriminative Salient Points and Physics Simulationcited by 115
  18. 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 104
  19. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  20. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
  21. 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
  22. 2018Human Motion Modeling using DVGANscited by 45
  23. 2023Generative Proxemics: A Prior for 3D Social Interaction from Imagescited by 43
  24. 2021Learning to Disambiguate Strongly Interacting Hands via Probabilistic Per-pixel Part Segmentationcited by 40
  25. 20223D Interacting Hand Pose Estimation by Hand De-occlusion and Removalcited by 36
  26. 2023Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wildcited by 36
  27. 20163D Hand Pose Tracking and Estimation Using Stereo Matchingcited by 35
  28. 2023A Dataset of Relighted 3D Interacting Handscited by 35
  29. 2020Two-hand Global 3D Pose Estimation Using Monocular RGBcited by 27
  30. 2021Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinementscited by 27
  31. 2022DART: Articulated Hand Model with Diverse Accessories and Rich Texturescited by 25
  32. 2023Reconstructing Interacting Hands with Interaction Prior from Monocular Imagescited by 18
  33. 2023RenderIH: A Large-scale Synthetic Dataset for 3D Interacting Hand Pose Estimationcited by 16
  34. 2023Extract-and-Adaptation Network for 3D Interacting Hand Mesh Recoverycited by 7
  35. 2022LWA-HAND: Lightweight Attention Hand for Interacting Hand Reconstructioncited by 5

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 3; 2026: 5.

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  1. 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion
  2. 2026MAD-HOI: Masked Autoregressive Diffusion for Generating Articulated Hand Object Interactions from Text
  3. 2024DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions
  4. 2026Dex2HOI: Dexterous Bimanual Two-Object Interaction Generation
  5. 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
  6. 2024FastGrasp: Efficient Grasp Synthesis with Diffusion
  7. 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction
  8. 2025TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions