SlimmeRF: Slimmable Radiance Fields
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Abstract (arXiv)
Neural Radiance Field (NeRF) and its variants have recently emerged as successful methods for novel view synthesis and 3D scene reconstruction. However, most current NeRF models either achieve high accuracy using large model sizes, or achieve high memory-efficiency by trading off accuracy. This limits the applicable scope of any single model, since high-accuracy models might not fit in low-memory devices, and memory-efficient models might not satisfy high-quality requirements. To this end, we present SlimmeRF, a model that allows for instant test-time trade-offs between model size and accuracy through slimming, thus making the model simultaneously suitable for scenarios with different computing budgets. We achieve this through a newly proposed algorithm named Tensorial Rank Incrementation (TRaIn) which increases the rank of the model's tensorial representation gradually during training. We also observe that our model allows for more effective trade-offs in sparse-view scenarios, at times even achieving higher accuracy after being slimmed. We credit this to the fact that erroneous information such as floaters tend to be stored in components corresponding to higher ranks. Our implementation is available at https://github.com/Shiran-Yuan/SlimmeRF.
Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 65 of its 77 references that are in the map. First posted on arXiv 15 Dec 2023.
Builds on
65 of 77 references.
References · 65
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- 2020Neural Sparse Voxel Fieldscited by 959
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12 most cited of 14 All 14 (JSON)
- 2026Scalable Neural Video Representation Compression2 Sep 2026
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- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2025Alias-free 4D Gaussian Splatting23 Nov 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
- 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting24 Jul 2025
- 2025CLiFT: Compressive Light-Field Tokens for Compute-Efficient and Adaptive Neural Rendering11 Jul 2025
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting5 Jun 2025
- 2025iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting24 Apr 2025
- 2025PUGS: Zero-shot Physical Understanding with Gaussian Splatting17 Feb 2025
- 2024AI-Driven Innovations in Volumetric Video Streaming: A Review15 Dec 2024
- 2024Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB24 Sep 2024
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