Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions
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Abstract (arXiv)
We present a novel animatable 3D Gaussian model for rendering high-fidelity free-view human motions in real time. Compared to existing NeRF-based methods, the model owns better capability in synthesizing high-frequency details without the jittering problem across video frames. The core of our model is a novel augmented 3D Gaussian representation, which attaches each Gaussian with a learnable code. The learnable code serves as a pose-dependent appearance embedding for refining the erroneous appearance caused by geometric transformation of Gaussians, based on which an appearance refinement model is learned to produce residual Gaussian properties to match the appearance in target pose. To force the Gaussians to learn the foreground human only without background interference, we further design a novel alpha loss to explicitly constrain the Gaussians within the human body. We also propose to jointly optimize the human joint parameters to improve the appearance accuracy. The animatable 3D Gaussian model can be learned with shallow MLPs, so new human motions can be synthesized in real time (66 fps on avarage). Experiments show that our model has superior performance over NeRF-based methods.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 19 of its 32 references that are in the map. First posted on arXiv 22 Nov 2023.
Builds on
19 of 32 references.
References · 19
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 165
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
7 more
- 2021Real-time Deep Dynamic Characterscited by 133
- 2021Pixel Codec Avatarscited by 127
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2017Detailed, accurate, human shape estimation from clothed 3D scan sequencescited by 89
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
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Citing papers per year: 2023: 2; 2024: 8; 2025: 5.
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- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
- 2024Efficient Neural Implicit Representation for 3D Human Reconstructioncited by 6
- 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignmentcited by 6
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation24 Feb 2025
- 2024Motion-Aware Animatable Gaussian Avatars Deblurring24 Nov 2024
- 2024Efficient Neural Implicit Representation for 3D Human Reconstruction23 Oct 2024
- 2024Generalizable Human Gaussians for Sparse View Synthesis17 Jul 2024
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priors29 Jun 2024
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatar20 May 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting23 Jan 2024
3 more
- 2024A Survey on 3D Gaussian Splatting8 Jan 2024
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting14 Dec 2023
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians4 Dec 2023
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
- 2024Efficient Neural Implicit Representation for 3D Human Reconstructioncited by 6
- 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignmentcited by 6
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatarcited by 2
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
12 most cited of 14 All 14 (JSON)
- 2025Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting4 Dec 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
- 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs17 Apr 2025
- 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting14 Apr 2025
- 2025AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation24 Feb 2025
- 2024Motion-Aware Animatable Gaussian Avatars Deblurring24 Nov 2024
- 2024Efficient Neural Implicit Representation for 3D Human Reconstruction23 Oct 2024
- 2024Generalizable Human Gaussians for Sparse View Synthesis17 Jul 2024
- 2024GGAvatar: Geometric Adjustment of Gaussian Head Avatar20 May 2024
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer12 May 2024
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting23 Jan 2024
- 2024A Survey on 3D Gaussian Splatting8 Jan 2024
12 newest of 14 All 14 (JSON)