mlsanityData to 7 Oct 2026

RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Stream

arXiv 2104.14837 ↗First posted 30 Apr 2021cs.CVcited by 26

Not on the map. Why?

Abstract (arXiv)

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven visual and interaction cues to handle the complex interaction patterns and severe occlusions. We propose a semantic-aware scene decoupling scheme to model the occlusions explicitly, with a segmentation refinement and robust object tracking to prevent disentanglement uncertainty and maintain temporal consistency. We further introduce a robust performance capture scheme with the aid of various data-driven cues, which not only enables re-initialization ability, but also models the complex human-object interaction patterns in a data-driven manner. To this end, we introduce a spatial relation prior to prevent implausible intersections, as well as data-driven interaction cues to maintain natural motions, especially for those regions under severe human-object occlusions. We also adopt an adaptive fusion scheme for temporally coherent human-object reconstruction with occlusion analysis and human parsing cue. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality 4D human performance reconstruction under complex human-object interactions whilst still maintaining the lightweight monocular setting.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 44 of its 80 references that are in the map. First posted on arXiv 30 Apr 2021.

Builds on

44 of 80 references.

References · 44

  1. 2017Mask R-CNNcited by 7,259
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2016Pyramid Scene Parsing Networkcited by 2,472
  4. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  5. 2017End-to-end Recovery of Human Shape and Posecited by 883
  6. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  7. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  8. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  9. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  10. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  11. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  12. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
32 more
  1. 2018Learning 3D Human Dynamics from Videocited by 315
  2. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  3. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  4. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  5. 2021AGORA: Avatars in Geography Optimized for Regression Analysiscited by 203
  6. 2019DeepHuman: 3D Human Reconstruction from a Single Imagecited by 182
  7. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
  8. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  9. 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
  10. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  11. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  12. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  13. 2018BodyNet: Volumetric Inference of 3D Human Body Shapescited by 141
  14. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  15. 2018Instance-level Human Parsing via Part Grouping Networkcited by 134
  16. 2017VNect: Real-time 3D Human Pose Estimation with a Single RGB Cameracited by 129
  17. 2019Generating 3D People in Scenes without Peoplecited by 127
  18. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  19. 2017Look into Person: Self-supervised Structure-sensitive Learning and A New Benchmark for Human Parsingcited by 109
  20. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  21. 2020Pix2Vox++: Multi-scale Context-aware 3D Object Reconstruction from Single and Multiple Imagescited by 79
  22. 2016VolumeDeform: Real-time Volumetric Non-rigid Reconstructioncited by 75
  23. 2019EventCap: Monocular 3D Capture of High-Speed Human Motions using an Event Cameracited by 65
  24. 2016Real-time Joint Tracking of a Hand Manipulating an Object from RGB-D Inputcited by 56
  25. 20203D Human Pose Estimation using Spatio-Temporal Networks with Explicit Occlusion Trainingcited by 54
  26. 2019Predicting 3D Human Dynamics from Videocited by 51
  27. 2016MoCap-guided Data Augmentation for 3D Pose Estimation in the Wildcited by 37
  28. 2018LookinGood: Enhancing Performance Capture with Real-time Neural Re-Renderingcited by 22
  29. 2021POSEFusion: Pose-guided Selective Fusion for Single-view Human Volumetric Capturecited by 22
  30. 2019Volumetric Capture of Humans with a Single RGBD Camera via Semi-Parametric Learningcited by 13
  31. 2018Object-Aware Guidance for Autonomous Scene Reconstructioncited by 9
  32. 2019Structure from Articulated Motion: Accurate and Stable Monocular 3D Reconstruction without Training Datacited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 2; 2022: 3; 2023: 5; 2024: 8; 2025: 4; 2026: 4.

26 papers.

Sort:

  1. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  2. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  3. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  4. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  5. 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
  6. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  7. 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
  8. 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
  9. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  10. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  11. 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Streamcited by 23
  12. 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
14 more
  1. 2024HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observationscited by 22
  2. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  3. 2022Learning Variational Motion Prior for Video-based Motion Capturecited by 17
  4. 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
  5. 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
  6. 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
  7. 2024ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D imagecited by 9
  8. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  9. 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
  10. 2024A New People-Object Interaction Dataset and NVS Benchmarkscited by 0
  11. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  12. 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understandingcited by 0
  13. 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splattingcited by 0
  14. 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0