RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Stream
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Abstract (arXiv)
High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven visual and interaction cues to handle the complex interaction patterns and severe occlusions. We propose a semantic-aware scene decoupling scheme to model the occlusions explicitly, with a segmentation refinement and robust object tracking to prevent disentanglement uncertainty and maintain temporal consistency. We further introduce a robust performance capture scheme with the aid of various data-driven cues, which not only enables re-initialization ability, but also models the complex human-object interaction patterns in a data-driven manner. To this end, we introduce a spatial relation prior to prevent implausible intersections, as well as data-driven interaction cues to maintain natural motions, especially for those regions under severe human-object occlusions. We also adopt an adaptive fusion scheme for temporally coherent human-object reconstruction with occlusion analysis and human parsing cue. Extensive experiments demonstrate the effectiveness of our approach to achieve high-quality 4D human performance reconstruction under complex human-object interactions whilst still maintaining the lightweight monocular setting.
Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 44 of its 80 references that are in the map. First posted on arXiv 30 Apr 2021.
Builds on
44 of 80 references.
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32 more
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Citing papers per year: 2021: 2; 2022: 3; 2023: 5; 2024: 8; 2025: 4; 2026: 4.
26 papers.
Sort:
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
- 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Streamcited by 23
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
14 more
- 2024HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observationscited by 22
- 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
- 2022Learning Variational Motion Prior for Video-based Motion Capturecited by 17
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimickingcited by 14
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interactioncited by 14
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
- 2024ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D imagecited by 9
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstructioncited by 1
- 2024A New People-Object Interaction Dataset and NVS Benchmarkscited by 0
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understandingcited by 0
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splattingcited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interactioncited by 0
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Image19 Apr 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024A New People-Object Interaction Dataset and NVS Benchmarks3 Sep 2024
- 2024InterTrack: Tracking Human Object Interaction without Object Templates25 Aug 2024
14 more
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors18 Jun 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D image15 Mar 2024
- 2024HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observations6 Mar 2024
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting6 Dec 2023
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Tasks4 Dec 2023
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?1 Jun 2023
- 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video24 Apr 2023
- 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream6 Apr 2023
- 2022Learning Variational Motion Prior for Video-based Motion Capture27 Oct 2022
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactions14 Apr 2022
- 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions25 Feb 2022
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs6 Dec 2021
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions1 Aug 2021
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2022NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactionscited by 44
- 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
- 2023Object pop-up: Can we infer 3D objects and their poses from human interactions alone?cited by 36
- 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Streamcited by 23
- 2023Hulk: A Universal Knowledge Translator for Human-Centric Taskscited by 22
12 most cited of 26 All 26 (JSON)
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding2 Apr 2026
- 2026End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction15 Mar 2026
- 2025CARI4D: Category Agnostic 4D Reconstruction of Human-Object Interaction12 Dec 2025
- 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Image19 Apr 2025
- 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance15 Mar 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2024Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking23 Dec 2024
- 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos12 Sep 2024
- 2024A New People-Object Interaction Dataset and NVS Benchmarks3 Sep 2024
- 2024InterTrack: Tracking Human Object Interaction without Object Templates25 Aug 2024
12 newest of 26 All 26 (JSON)