HandNeRF: Neural Radiance Fields for Animatable Interacting Hands
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Abstract (arXiv)
We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling efficiently complements the geometry and texture cues in rarely-observed areas for both hands. Meanwhile, we further leverage the pose priors to generate pseudo depth maps as guidance for occlusion-aware density learning. Moreover, a neural feature distillation method is proposed to achieve cross-domain alignment for color optimization. We conduct extensive experiments to verify the merits of our proposed HandNeRF and report a series of state-of-the-art results both qualitatively and quantitatively on the large-scale InterHand2.6M dataset.
Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 38 of its 42 references that are in the map. First posted on arXiv 24 Mar 2023.
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38 of 42 references.
References · 38
- 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,403
- 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,041
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021An Empirical Study of Training Self-Supervised Vision Transformerscited by 1,616
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
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- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 302
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 214
- 2021Neural Articulated Radiance Fieldcited by 196
- 2022Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representationscited by 196
- 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 181
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2019NASA: Neural Articulated Shape Approximationcited by 149
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2021LOLNeRF: Learn from One Lookcited by 84
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2022UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animationcited by 8
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Citing papers per year: 2023: 2; 2024: 10; 2025: 9; 2026: 6.
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- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
- 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 2025MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clipscited by 17
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humanscited by 5
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 20243D Visibility-aware Generalizable Neural Radiance Fields for Interacting Handscited by 4
15 more
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2024Generalizable Neural Human Renderercited by 3
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatarscited by 3
- 2025JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splattingcited by 3
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshescited by 3
- 2024XHand: Real-time Expressive Hand Avatarcited by 2
- 2025HandOcc: NeRF-based Hand Rendering with Occupancy Networkscited by 2
- 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimationcited by 2
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
- 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priorscited by 0
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
- 2026PHAF-Personalized Hand Avatars in a Flashcited by 0
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmarkcited by 0
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimation29 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026PHAF-Personalized Hand Avatars in a Flash2 Jun 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes26 Sep 2025
- 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors13 Aug 2025
- 2025MagicHOI: Leveraging 3D Priors for Accurate Hand-object Reconstruction from Short Monocular Video Clips7 Aug 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025HandOcc: NeRF-based Hand Rendering with Occupancy Networks4 May 2025
15 more
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2025JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting31 Jan 2025
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars11 Oct 2024
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humans25 Sep 2024
- 2024XHand: Real-time Expressive Hand Avatar30 Jul 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects25 Mar 2024
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction18 Mar 2024
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image13 Mar 2024
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priors29 Feb 2024
- 20243D Visibility-aware Generalizable Neural Radiance Fields for Interacting Hands2 Jan 2024
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstruction21 Dec 2023
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video30 Nov 2023
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
- 2024Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objectscited by 35
- 2024OHTA: One-shot Hand Avatar via Data-driven Implicit Priorscited by 18
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
- 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humanscited by 5
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 20243D Visibility-aware Generalizable Neural Radiance Fields for Interacting Handscited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
12 most cited of 26 All 26 (JSON)
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 2026Towards in-the-wild Egocentric 3D Hand-Object Pose Estimation29 Jun 2026
- 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos17 Jun 2026
- 2026PHAF-Personalized Hand Avatars in a Flash2 Jun 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes26 Sep 2025
- 2025Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors13 Aug 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025HandOcc: NeRF-based Hand Rendering with Occupancy Networks4 May 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
12 newest of 26 All 26 (JSON)
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- 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Models
- 2024FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation
- 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
- 2025Robust Photo-Realistic Hand Gesture Generation: from Single View to Multiple View
- 2025Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidance
- 2024HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions
- 2023HandRefiner: Refining Malformed Hands in Generated Images by Diffusion-based Conditional Inpainting
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