mlsanityData to 7 Oct 2026

TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering

arXiv 2307.12291 ↗First posted 23 Jul 2023cs.CVcited by 18

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Abstract (arXiv)

In this paper, we focus on the task of generalizable neural human rendering which trains conditional Neural Radiance Fields (NeRF) from multi-view videos of different characters. To handle the dynamic human motion, previous methods have primarily used a SparseConvNet (SPC)-based human representation to process the painted SMPL. However, such SPC-based representation i) optimizes under the volatile observation space which leads to the pose-misalignment between training and inference stages, and ii) lacks the global relationships among human parts that is critical for handling the incomplete painted SMPL. Tackling these issues, we present a brand-new framework named TransHuman, which learns the painted SMPL under the canonical space and captures the global relationships between human parts with transformers. Specifically, TransHuman is mainly composed of Transformer-based Human Encoding (TransHE), Deformable Partial Radiance Fields (DPaRF), and Fine-grained Detail Integration (FDI). TransHE first processes the painted SMPL under the canonical space via transformers for capturing the global relationships between human parts. Then, DPaRF binds each output token with a deformable radiance field for encoding the query point under the observation space. Finally, the FDI is employed to further integrate fine-grained information from reference images. Extensive experiments on ZJU-MoCap and H36M show that our TransHuman achieves a significantly new state-of-the-art performance with high efficiency. Project page: https://pansanity666.github.io/TransHuman/

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 38 of its 57 references that are in the map. First posted on arXiv 23 Jul 2023.

Builds on

38 of 57 references.

References · 38

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26 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  2. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
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  4. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 8; 2025: 7; 2026: 1.

18 papers.

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  1. 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
  2. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  3. 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
  4. 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
  5. 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
  6. 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
  7. 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
  8. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  9. 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
  10. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  11. 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
  12. 2024Generalizable Neural Human Renderercited by 3
6 more
  1. 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decompositioncited by 3
  2. 2025Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objectscited by 1
  3. 2025MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learningcited by 0
  4. 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
  5. 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Videocited by 0
  6. 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistencycited by 0