TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering
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Abstract (arXiv)
In this paper, we focus on the task of generalizable neural human rendering which trains conditional Neural Radiance Fields (NeRF) from multi-view videos of different characters. To handle the dynamic human motion, previous methods have primarily used a SparseConvNet (SPC)-based human representation to process the painted SMPL. However, such SPC-based representation i) optimizes under the volatile observation space which leads to the pose-misalignment between training and inference stages, and ii) lacks the global relationships among human parts that is critical for handling the incomplete painted SMPL. Tackling these issues, we present a brand-new framework named TransHuman, which learns the painted SMPL under the canonical space and captures the global relationships between human parts with transformers. Specifically, TransHuman is mainly composed of Transformer-based Human Encoding (TransHE), Deformable Partial Radiance Fields (DPaRF), and Fine-grained Detail Integration (FDI). TransHE first processes the painted SMPL under the canonical space via transformers for capturing the global relationships between human parts. Then, DPaRF binds each output token with a deformable radiance field for encoding the query point under the observation space. Finally, the FDI is employed to further integrate fine-grained information from reference images. Extensive experiments on ZJU-MoCap and H36M show that our TransHuman achieves a significantly new state-of-the-art performance with high efficiency. Project page: https://pansanity666.github.io/TransHuman/
Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 38 of its 57 references that are in the map. First posted on arXiv 23 Jul 2023.
Builds on
38 of 57 references.
References · 38
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Citing papers per year: 2023: 2; 2024: 8; 2025: 7; 2026: 1.
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- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
- 2024Generalizable Neural Human Renderercited by 3
6 more
- 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decompositioncited by 3
- 2025Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objectscited by 1
- 2025MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learningcited by 0
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Viewscited by 0
- 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Videocited by 0
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistencycited by 0
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
- 2025Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects8 Dec 2025
- 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video12 May 2025
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Head25 Feb 2025
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh13 Feb 2025
- 2025MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning4 Feb 2025
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views18 Nov 2024
- 2024Generalizable Human Gaussians for Sparse View Synthesis17 Jul 2024
- 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition10 Jul 2024
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priors29 Jun 2024
6 more
- 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting13 May 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering27 Mar 2024
- 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstruction10 Dec 2023
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis4 Dec 2023
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Headcited by 43
- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
- 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
- 2024Generalizable Neural Human Renderercited by 3
- 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decompositioncited by 3
12 most cited of 17 All 17 (JSON)
- 2026Generalizable Human Gaussian Splatting via Multi-view Semantic Consistency28 Apr 2026
- 2025Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects8 Dec 2025
- 2025Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video12 May 2025
- 2025HumMorph: Generalized Dynamic Human Neural Fields from Few Views27 Apr 2025
- 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images18 Mar 2025
- 2025LAM: Large Avatar Model for One-shot Animatable Gaussian Head25 Feb 2025
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh13 Feb 2025
- 2025MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning4 Feb 2025
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views18 Nov 2024
- 2024Generalizable Human Gaussians for Sparse View Synthesis17 Jul 2024
- 2024MIGS: Multi-Identity Gaussian Splatting via Tensor Decomposition10 Jul 2024
- 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting13 May 2024
12 newest of 17 All 17 (JSON)