2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting
Not on the map. Why?
Abstract (arXiv)
Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in rendering quality but behaves poorly in run-time performance due to the low efficiency of volumetric rendering. Recently, methods based on 3D Gaussian Splatting (3DGS) have shown great potential in fast training and real-time rendering. However, they still suffer from artifacts caused by inaccurate geometry. To address these problems, we propose 2DGS-Avatar, a novel approach based on 2D Gaussian Splatting (2DGS) for modeling animatable clothed avatars with high-fidelity and fast training performance. Given monocular RGB videos as input, our method generates an avatar that can be driven by poses and rendered in real-time. Compared to 3DGS-based methods, our 2DGS-Avatar retains the advantages of fast training and rendering while also capturing detailed, dynamic, and photo-realistic appearances. We conduct abundant experiments on popular datasets such as AvatarRex and THuman4.0, demonstrating impressive performance in both qualitative and quantitative metrics.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 26 of its 32 references that are in the map. First posted on arXiv 4 Mar 2025.
Builds on
26 of 32 references.
References · 26
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
14 more
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
- 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
- 2023Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networkscited by 8
Built on by
Citing papers per year: 2026: 1.
1 paper.