mlsanityData to 7 Oct 2026

2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting

arXiv 2503.02452 ↗First posted 4 Mar 2025cs.CV cs.MMcited by 1

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Abstract (arXiv)

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in rendering quality but behaves poorly in run-time performance due to the low efficiency of volumetric rendering. Recently, methods based on 3D Gaussian Splatting (3DGS) have shown great potential in fast training and real-time rendering. However, they still suffer from artifacts caused by inaccurate geometry. To address these problems, we propose 2DGS-Avatar, a novel approach based on 2D Gaussian Splatting (2DGS) for modeling animatable clothed avatars with high-fidelity and fast training performance. Given monocular RGB videos as input, our method generates an avatar that can be driven by poses and rendered in real-time. Compared to 3DGS-based methods, our 2DGS-Avatar retains the advantages of fast training and rendering while also capturing detailed, dynamic, and photo-realistic appearances. We conduct abundant experiments on popular datasets such as AvatarRex and THuman4.0, demonstrating impressive performance in both qualitative and quantitative metrics.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 26 of its 32 references that are in the map. First posted on arXiv 4 Mar 2025.

Builds on

26 of 32 references.

References · 26

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  6. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  8. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  9. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  12. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
14 more
  1. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  2. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  3. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  4. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  5. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  6. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  7. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  8. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  9. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  10. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  11. 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
  12. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  13. 2024Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splattingcited by 20
  14. 2023Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networkscited by 8

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Citing papers per year: 2026: 1.

1 paper.