mlsanityData to 7 Oct 2026

SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videos

arXiv 2104.11452 ↗First posted 23 Apr 2021cs.CVcited by 40

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Abstract (arXiv)

Markerless motion capture and understanding of professional non-daily human movements is an important yet unsolved task, which suffers from complex motion patterns and severe self-occlusion, especially for the monocular setting. In this paper, we propose SportsCap -- the first approach for simultaneously capturing 3D human motions and understanding fine-grained actions from monocular challenging sports video input. Our approach utilizes the semantic and temporally structured sub-motion prior in the embedding space for motion capture and understanding in a data-driven multi-task manner. To enable robust capture under complex motion patterns, we propose an effective motion embedding module to recover both the implicit motion embedding and explicit 3D motion details via a corresponding mapping function as well as a sub-motion classifier. Based on such hybrid motion information, we introduce a multi-stream spatial-temporal Graph Convolutional Network(ST-GCN) to predict the fine-grained semantic action attributes, and adopt a semantic attribute mapping block to assemble various correlated action attributes into a high-level action label for the overall detailed understanding of the whole sequence, so as to enable various applications like action assessment or motion scoring. Comprehensive experiments on both public and our proposed datasets show that with a challenging monocular sports video input, our novel approach not only significantly improves the accuracy of 3D human motion capture, but also recovers accurate fine-grained semantic action attributes.

Key facts. Cited by 40 papers in the map (data through 7 Oct 2026). Builds on 45 of its 81 references that are in the map. First posted on arXiv 23 Apr 2021.

Builds on

45 of 81 references.

References · 45

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33 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 5; 2022: 7; 2023: 4; 2024: 5; 2025: 9; 2026: 10.

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  1. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  2. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  3. 2022FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessmentcited by 106
  4. 2023End-to-End 3D Dense Captioning with Vote2Cap-DETRcited by 77
  5. 2021Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactionscited by 37
  6. 2024MotionChain: Conversational Motion Controllers via Multimodal Promptscited by 30
  7. 2022A Survey on Video Action Recognition in Sports: Datasets, Methods and Applicationscited by 27
  8. 2022Domain Knowledge-Informed Self-Supervised Representations for Workout Form Assessmentcited by 25
  9. 2021Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptationcited by 24
  10. 2024FineParser: A Fine-grained Spatio-temporal Action Parser for Human-centric Action Quality Assessmentcited by 24
  11. 2022Learning Variational Motion Prior for Video-based Motion Capturecited by 17
  12. 2024ExpertAF: Expert Actionable Feedback from Videocited by 17
28 more
  1. 2021EAN: Event Adaptive Network for Enhanced Action Recognitioncited by 16
  2. 2024RELI11D: A Comprehensive Multimodal Human Motion Dataset and Methodcited by 16
  3. 2025DC-Scene: Data-Centric Learning for 3D Scene Understandingcited by 15
  4. 20253D CoCa: Contrastive Learners are 3D Captionerscited by 13
  5. 2023A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decisioncited by 11
  6. 2021Few-shot Neural Human Performance Rendering from Sparse RGBD Videoscited by 8
  7. 2025A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directionscited by 7
  8. 2023Diffusion-HPC: Synthetic Data Generation for Human Mesh Recovery in Challenging Domainscited by 5
  9. 2025ClimbingCap: Multi-Modal Dataset and Method for Rock Climbing in World Coordinatecited by 3
  10. 20263D CoCa v2: Contrastive Learners with Test-Time Search for Generalizable Spatial Intelligencecited by 3
  11. 2026Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robotscited by 3
  12. 2022Data Augmentation Vision Transformer for Fine-grained Image Classificationcited by 2
  13. 2022NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Actioncited by 2
  14. 2024Leveraging Anthropometric Measurements to Improve Human Mesh Estimation and Ensure Consistent Body Shapescited by 2
  15. 2025Adversarially-Refined VQ-GAN with Dense Motion Tokenization for Spatio-Temporal Heatmapscited by 2
  16. 2026Can Vision Language Models Judge Action Quality? An Empirical Evaluationcited by 2
  17. 2023TaiChi Action Capture and Performance Analysis with Multi-view RGB Camerascited by 1
  18. 2025OpenMoCap: Rethinking Optical Motion Capture under Real-world Occlusioncited by 1
  19. 2025Embracing Aleatoric Uncertainty: Generating Diverse 3D Human Motioncited by 1
  20. 2026FlashCap: Millisecond-Accurate Human Motion Capture via Flashing LEDs and Event-Based Visioncited by 1
  21. 2025Video Understanding by Design: How Datasets Shape Video Modelscited by 0
  22. 2025HGFreNet: Hop-hybrid GraphFomer for 3D Human Pose Estimation with Trajectory Consistency in Frequency Domaincited by 0
  23. 2026On the Role of Rotation Equivariance in Monocular 2D-to-3D Human Pose Liftingcited by 0
  24. 2026Reconstruction-Anchored Diffusion Model for Text-to-Motion Generationcited by 0
  25. 2026PoseDreamer: Scalable and Photorealistic Human Data Generation Pipeline with Diffusion Modelscited by 0
  26. 2026Fine-grained Human Motion Understanding with Language Modelscited by 0
  27. 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observationscited by 0
  28. 2026MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coachingcited by 0