The One Where They Reconstructed 3D Humans and Environments in TV Shows
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Abstract (arXiv)
TV shows depict a wide variety of human behaviors and have been studied extensively for their potential to be a rich source of data for many applications. However, the majority of the existing work focuses on 2D recognition tasks. In this paper, we make the observation that there is a certain persistence in TV shows, i.e., repetition of the environments and the humans, which makes possible the 3D reconstruction of this content. Building on this insight, we propose an automatic approach that operates on an entire season of a TV show and aggregates information in 3D; we build a 3D model of the environment, compute camera information, static 3D scene structure and body scale information. Then, we demonstrate how this information acts as rich 3D context that can guide and improve the recovery of 3D human pose and position in these environments. Moreover, we show that reasoning about humans and their environment in 3D enables a broad range of downstream applications: re-identification, gaze estimation, cinematography and image editing. We apply our approach on environments from seven iconic TV shows and perform an extensive evaluation of the proposed system.
Key facts. Cited by 30 papers in the map (data through 14 Oct 2026). Builds on 50 of its 79 references that are in the map. First posted on arXiv 28 Jul 2022.
Builds on
50 of 79 references.
References · 50
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- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
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- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 627
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
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- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 337
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 324
- 2020DISK: Learning local features with policy gradientcited by 312
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
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- 2020Consistent Video Depth Estimationcited by 220
- 2020MovieNet: A Holistic Dataset for Movie Understandingcited by 206
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- 2019Learnable Triangulation of Human Posecited by 161
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 153
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- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
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- 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 66
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- 2020Human Mesh Recovery from Multiple Shotscited by 52
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- 2019Temporally Coherent General Dynamic Scene Reconstructioncited by 6
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Citing papers per year: 2022: 1; 2023: 13; 2024: 8; 2025: 4; 2026: 4.
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- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
- 2023AutoAD: Movie Description in Contextcited by 50
- 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
- 2025Human3R: Everyone Everywhere All at Oncecited by 37
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
- 2022Scene-aware Egocentric 3D Human Pose Estimationcited by 30
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
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- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
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- 2024AWOL: Analysis WithOut synthesis using Languagecited by 12
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Passcited by 9
- 2023Long-range Multimodal Pretraining for Movie Understandingcited by 7
- 2024Toon3D: Seeing Cartoons from New Perspectivescited by 3
- 2024Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videoscited by 3
- 2023Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videoscited by 2
- 2026Hand3R: Online 4D Hand-Scene Reconstruction in the Wildcited by 1
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Videocited by 1
- 2023BluNF: Blueprint Neural Fieldcited by 0
- 2025ShowMak3r: Compositional TV Show Reconstructioncited by 0
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shotscited by 0
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots2 Jul 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
- 2026Hand3R: Online 4D Hand-Scene Reconstruction in the Wild3 Feb 2026
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass3 Jan 2026
- 2025Human3R: Everyone Everywhere All at Once7 Oct 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025ShowMak3r: Compositional TV Show Reconstruction28 Apr 2025
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wild4 Jan 2025
- 2024Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos21 Oct 2024
- 2024Estimating Body and Hand Motion in an Ego-sensed World4 Oct 2024
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Toon3D: Seeing Cartoons from New Perspectives16 May 2024
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- 2024Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions17 Apr 2024
- 2024AWOL: Analysis WithOut synthesis using Language3 Apr 2024
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos26 Mar 2024
- 2024Cinematographic Camera Diffusion Model25 Feb 2024
- 2023Cinematic Behavior Transfer via NeRF-based Differentiable Filming29 Nov 2023
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videos20 Oct 2023
- 2023Learning Disentangled Avatars with Hybrid 3D Representations12 Sep 2023
- 2023BluNF: Blueprint Neural Field7 Sep 2023
- 2023Long-range Multimodal Pretraining for Movie Understanding18 Aug 2023
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environments5 Jun 2023
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformers31 May 2023
- 2023Total-Recon: Deformable Scene Reconstruction for Embodied View Synthesis24 Apr 2023
- 2023AutoAD: Movie Description in Context29 Mar 2023
- 2023Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videos15 Mar 2023
- 2023RICO: Regularizing the Unobservable for Indoor Compositional Reconstruction15 Mar 2023
- 2023Decoupling Human and Camera Motion from Videos in the Wild24 Feb 2023
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Development8 Feb 2023
- 2022Scene-aware Egocentric 3D Human Pose Estimation20 Dec 2022
- 2024Cinematographic Camera Diffusion Modelcited by 18
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
- 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation29 Aug 2024
- 2024Cinematographic Camera Diffusion Model25 Feb 2024
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 91
- 2024Estimating Body and Hand Motion in an Ego-sensed Worldcited by 58
- 2023AutoAD: Movie Description in Contextcited by 50
- 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
- 2025Human3R: Everyone Everywhere All at Oncecited by 37
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
- 2022Scene-aware Egocentric 3D Human Pose Estimationcited by 30
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
12 most cited of 28 All 28 (JSON)
- 2026Multi-THuMBS: Multi-person Tracking of 3D Human Meshes Beyond Video Shots2 Jul 2026
- 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video21 Apr 2026
- 2026Hand3R: Online 4D Hand-Scene Reconstruction in the Wild3 Feb 2026
- 2026UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass3 Jan 2026
- 2025Human3R: Everyone Everywhere All at Once7 Oct 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025ShowMak3r: Compositional TV Show Reconstruction28 Apr 2025
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wild4 Jan 2025
- 2024Agent-to-Sim: Learning Interactive Behavior Models from Casual Longitudinal Videos21 Oct 2024
- 2024Estimating Body and Hand Motion in an Ego-sensed World4 Oct 2024
- 2024Toon3D: Seeing Cartoons from New Perspectives16 May 2024
- 2024Advancing Social Intelligence in AI Agents: Technical Challenges and Open Questions17 Apr 2024
12 newest of 28 All 28 (JSON)