PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation
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Abstract (arXiv)
Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 56 of its 70 references that are in the map. First posted on arXiv 9 Jun 2025.
Builds on
56 of 70 references.
References · 56
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38 more
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50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 5
- 2025Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generationcited by 3
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergycited by 0
- 2026From Digital Human Interactions to Physics-Based Humanoid Skills: Physics-Grounded Post-Training of Interaction Generatorscited by 0
- 2026From Digital Human Interactions to Physics-Based Humanoid Skills: Physics-Grounded Post-Training of Interaction Generators7 Oct 2026
- 2026SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy20 Apr 2026
- 2025Think Before You Move: Latent Motion Reasoning for Text-to-Motion Generation30 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025