mlsanityData to 14 Oct 2026

PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation

arXiv 2506.07456 ↗First posted 9 Jun 2025cs.CVcited by 4

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Abstract (arXiv)

Driven by advancements in motion capture and generative artificial intelligence, leveraging large-scale MoCap datasets to train generative models for synthesizing diverse, realistic human motions has become a promising research direction. However, existing motion-capture techniques and generative models often neglect physical constraints, leading to artifacts such as interpenetration, sliding, and floating. These issues are exacerbated in multi-person motion generation, where complex interactions are involved. To address these limitations, we introduce physical mapping, integrated throughout the human interaction generation pipeline. Specifically, motion imitation within a physics-based simulation environment is used to project target motions into a physically valid space. The resulting motions are adjusted to adhere to real-world physics constraints while retaining their original semantic meaning. This mapping not only improves MoCap data quality but also directly informs post-processing of generated motions. Given the unique interactivity of multi-person scenarios, we propose a tailored motion representation framework. Motion Consistency (MC) and Marker-based Interaction (MI) loss functions are introduced to improve model performance. Experiments show our method achieves impressive results in generated human motion quality, with a 3%-89% improvement in physical fidelity. Project page http://yw0208.github.io/physiinter

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 56 of its 70 references that are in the map. First posted on arXiv 9 Jun 2025.

Builds on

56 of 70 references.

References · 56

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38 more
  1. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 492
  2. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
  3. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
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  13. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  14. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 153
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  18. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  19. 2024Motion Mamba: Efficient and Long Sequence Motion Generationcited by 112
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  26. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
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  28. 2017Learning a bidirectional mapping between human whole-body motion and natural language using deep recurrent neural networkscited by 61
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  34. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
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  36. 2022Embodied Scene-aware Human Pose Estimationcited by 28
  37. 2024Beat-It: Beat-Synchronized Multi-Condition 3D Dance Generationcited by 24
  38. 2024InterDance:Reactive 3D Dance Generation with Realistic Duet Interactionscited by 22

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.