Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction
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Abstract (arXiv)
In the character animation field, modern supervised keyframe interpolation models have demonstrated exceptional performance in constructing natural human motions from sparse pose definitions. As supervised models, large motion datasets are necessary to facilitate the learning process; however, since motion is represented with fixed hierarchical skeletons, such datasets are incompatible for skeletons outside the datasets' native configurations. Consequently, the expected availability of a motion dataset for desired skeletons severely hinders the feasibility of learned interpolation in practice. To combat this limitation, we propose Point Cloud-based Motion Representation Learning (PC-MRL), an unsupervised approach to enabling cross-compatibility between skeletons for motion interpolation learning. PC-MRL consists of a skeleton obfuscation strategy using temporal point cloud sampling, and an unsupervised skeleton reconstruction method from point clouds. We devise a temporal point-wise K-nearest neighbors loss for unsupervised learning. Moreover, we propose First-frame Offset Quaternion (FOQ) and Rest Pose Augmentation (RPA) strategies to overcome necessary limitations of our unsupervised point cloud-to-skeletal motion process. Comprehensive experiments demonstrate the effectiveness of PC-MRL in motion interpolation for desired skeletons without supervision from native datasets.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 22 of its 52 references that are in the map. First posted on arXiv 13 May 2024.
Builds on
22 of 52 references.
References · 22
- 2020Point Transformercited by 1,462
- 2018Self-Attention with Relative Position Representationscited by 1,112
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 221
- 2020Skeleton-Aware Networks for Deep Motion Retargetingcited by 118
- 2018Human Motion Prediction via Spatio-Temporal Inpaintingcited by 114
- 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
- 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 105
- 2018A Neural Temporal Model for Human Motion Predictioncited by 87
- 2018Neural Kinematic Networks for Unsupervised Motion Retargettingcited by 85
- 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
10 more
- 2024Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Controlcited by 63
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
- 2019Learning Character-Agnostic Motion for Motion Retargeting in 2Dcited by 44
- 2023Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometrycited by 35
- 2022Skeleton-free Pose Transfer for Stylized 3D Characterscited by 29
- 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networkscited by 13
- 2023Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolationcited by 12
- 2023Zero-shot Pose Transfer for Unrigged Stylized 3D Characterscited by 12
- 2023Weakly-supervised 3D Pose Transfer with Keypointscited by 12
- 2023Physics-based Motion Retargeting from Sparse Inputscited by 9
Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Taskscited by 2
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshescited by 2
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priorscited by 0
- 2026Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actionscited by 0
- 2026ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes19 Apr 2026
- 2026Motion-Adapter: A Diffusion Model Adapter for Text-to-Motion Generation of Compound Actions17 Apr 2026
- 2025One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors29 Oct 2025
- 2025PUMPS: Skeleton-Agnostic Point-based Universal Motion Pre-Training for Synthesis in Human Motion Tasks27 Jul 2025
- 2025AnyTop: Character Animation Diffusion with Any Topology24 Feb 2025