mlsanityData to 7 Oct 2026

Decaf: Monocular Deformation Capture for Face and Hand Interactions

arXiv 2309.16670 ↗First posted 28 Sep 2023cs.CV cs.GR cs.HCcited by 17

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Abstract (arXiv)

Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can improve the realism of the downstream applications such as AR/VR and avatar communications. This is due to the severe ill-posedness of the monocular view setting and the associated challenges. While it is possible to naively track multiple non-rigid objects independently using 3D templates or parametric 3D models, such an approach would suffer from multiple artefacts in the resulting 3D estimates such as depth ambiguity, unnatural intra-object collisions and missing or implausible deformations. Hence, this paper introduces the first method that addresses the fundamental challenges depicted above and that allows tracking human hands interacting with human faces in 3D from single monocular RGB videos. We model hands as articulated objects inducing non-rigid face deformations during an active interaction. Our method relies on a new hand-face motion and interaction capture dataset with realistic face deformations acquired with a markerless multi-view camera system. As a pivotal step in its creation, we process the reconstructed raw 3D shapes with position-based dynamics and an approach for non-uniform stiffness estimation of the head tissues, which results in plausible annotations of the surface deformations, hand-face contact regions and head-hand positions. At the core of our neural approach are a variational auto-encoder supplying the hand-face depth prior and modules that guide the 3D tracking by estimating the contacts and the deformations. Our final 3D hand and face reconstructions are realistic and more plausible compared to several baselines applicable in our setting, both quantitatively and qualitatively. https://vcai.mpi-inf.mpg.de/projects/Decaf

Key facts. Cited by 17 papers in the map (data through 7 Oct 2026). Builds on 45 of its 81 references that are in the map. First posted on arXiv 28 Sep 2023.

Builds on

45 of 81 references.

References · 45

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  12. 2020Reconstructing Hand-Object Interactions in the Wildcited by 143
33 more
  1. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 140
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Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 9; 2026: 3.

17 papers.

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  1. 2024GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representationscited by 31
  2. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  3. 2025Vid2Sim: Generalizable, Video-based Reconstruction of Appearance, Geometry and Physics for Mesh-free Simulationcited by 18
  4. 20233D Pose Estimation of Two Interacting Hands from a Monocular Event Cameracited by 17
  5. 2025Learning Dense Hand Contact Estimation from Imbalanced Datacited by 12
  6. 2024DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Imagecited by 9
  7. 2026Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulationcited by 4
  8. 2025PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensingcited by 3
  9. 2025Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fieldscited by 3
  10. 2025Betsu-Betsu: Multi-View Separable 3D Reconstruction of Two Interacting Objectscited by 2
  11. 2025InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussianscited by 2
  12. 2025Generative Modeling of Shape-Dependent Self-Contact Human Posescited by 2
5 more
  1. 2025Shape-from-Template with Generalised Cameracited by 1
  2. 2025Capturing Head Avatar with Hand Contacts from a Monocular Videocited by 1
  3. 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
  4. 2026Training-Free Dense Hand Contact Estimation with Multi-Modal Large Language Modelscited by 1
  5. 2024Capturing the Unseen: Vision-Free Facial Motion Capture Using Inertial Measurement Unitscited by 0