mlsanityData to 7 Oct 2026

Measuring Physical Plausibility of 3D Human Poses Using Physics Simulation

arXiv 2502.04483 ↗First posted 6 Feb 2025cs.CVcited by 2

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Abstract (arXiv)

Modeling humans in physical scenes is vital for understanding human-environment interactions for applications involving augmented reality or assessment of human actions from video (e.g. sports or physical rehabilitation). State-of-the-art literature begins with a 3D human pose, from monocular or multiple views, and uses this representation to ground the person within a 3D world space. While standard metrics for accuracy capture joint position errors, they do not consider physical plausibility of the 3D pose. This limitation has motivated researchers to propose other metrics evaluating jitter, floor penetration, and unbalanced postures. Yet, these approaches measure independent instances of errors and are not representative of balance or stability during motion. In this work, we propose measuring physical plausibility from within physics simulation. We introduce two metrics to capture the physical plausibility and stability of predicted 3D poses from any 3D Human Pose Estimation model. Using physics simulation, we discover correlations with existing plausibility metrics and measuring stability during motion. We evaluate and compare the performances of two state-of-the-art methods, a multi-view triangulated baseline, and ground truth 3D markers from the Human3.6m dataset.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 21 of its 41 references that are in the map. First posted on arXiv 6 Feb 2025.

Builds on

21 of 41 references.

References · 21

  1. 2014Microsoft COCO: Common Objects in Contextcited by 17,498
  2. 2017End-to-end Recovery of Human Shape and Posecited by 883
  3. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  4. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 401
  5. 20213D Human Pose Estimation with Spatial and Temporal Transformerscited by 271
  6. 2020Monocular, One-stage, Regression of Multiple 3D Peoplecited by 216
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  8. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  9. 2019Learnable Triangulation of Human Posecited by 160
  10. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  11. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  12. 2020Contact and Human Dynamics from Monocular Videocited by 94
9 more
  1. 2019Cross View Fusion for 3D Human Pose Estimationcited by 90
  2. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  3. 2021Direct Multi-view Multi-person 3D Pose Estimationcited by 64
  4. 2020Lightweight Multi-View 3D Pose Estimation through Camera-Disentangled Representationcited by 57
  5. 2020Holistic 3D Human and Scene Mesh Estimation from Single View Imagescited by 54
  6. 2017Factoring Shape, Pose, and Layout from the 2D Image of a 3D Scenecited by 50
  7. 2017Harvesting Multiple Views for Marker-less 3D Human Pose Annotationscited by 48
  8. 2022Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Videocited by 37
  9. 2022Learning to Estimate External Forces of Human Motion in Videocited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.