mlsanityData to 7 Oct 2026

D&D: Learning Human Dynamics from Dynamic Camera

arXiv 2209.08790 ↗First posted 19 Sep 2022cs.CV cs.LGcited by 39

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Abstract (arXiv)

3D human pose estimation from a monocular video has recently seen significant improvements. However, most state-of-the-art methods are kinematics-based, which are prone to physically implausible motions with pronounced artifacts. Current dynamics-based methods can predict physically plausible motion but are restricted to simple scenarios with static camera view. In this work, we present D&D (Learning Human Dynamics from Dynamic Camera), which leverages the laws of physics to reconstruct 3D human motion from the in-the-wild videos with a moving camera. D&D introduces inertial force control (IFC) to explain the 3D human motion in the non-inertial local frame by considering the inertial forces of the dynamic camera. To learn the ground contact with limited annotations, we develop probabilistic contact torque (PCT), which is computed by differentiable sampling from contact probabilities and used to generate motions. The contact state can be weakly supervised by encouraging the model to generate correct motions. Furthermore, we propose an attentive PD controller that adjusts target pose states using temporal information to obtain smooth and accurate pose control. Our approach is entirely neural-based and runs without offline optimization or simulation in physics engines. Experiments on large-scale 3D human motion benchmarks demonstrate the effectiveness of D&D, where we exhibit superior performance against both state-of-the-art kinematics-based and dynamics-based methods. Code is available at https://github.com/Jeffsjtu/DnD

Key facts. Cited by 39 papers in the map (data through 7 Oct 2026). Builds on 49 of its 65 references that are in the map. First posted on arXiv 19 Sep 2022.

Builds on

49 of 65 references.

References · 49

  1. 2016Categorical Reparameterization with Gumbel-Softmaxcited by 2,708
  2. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  4. 2017End-to-end Recovery of Human Shape and Posecited by 883
  5. 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
  6. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  7. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  8. 2016Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervisioncited by 493
  9. 2019Differentiable Convex Optimization Layerscited by 458
  10. 2017A simple yet effective baseline for 3d human pose estimationcited by 401
  11. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
  12. 2018Learning 3D Human Dynamics from Videocited by 315
37 more
  1. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  2. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  3. 2017Integral Human Pose Regressioncited by 255
  4. 2016Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Posecited by 220
  5. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  6. 2017Single-Shot Multi-Person 3D Pose Estimation From Monocular RGBcited by 195
  7. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 162
  8. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  9. 2014A* Samplingcited by 150
  10. 2018BodyNet: Volumetric Inference of 3D Human Body Shapescited by 141
  11. 2019Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Imagecited by 131
  12. 2017Compositional Human Pose Regressioncited by 124
  13. 2017Towards 3D Human Pose Estimation in the Wild: a Weakly-supervised Approachcited by 114
  14. 2020Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimationcited by 113
  15. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 111
  16. 2019Exploiting temporal context for 3D human pose estimation in the wildcited by 110
  17. 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
  18. 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
  19. 20203D Human Motion Estimation via Motion Compression and Refinementcited by 98
  20. 2020SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approachcited by 94
  21. 2020Contact and Human Dynamics from Monocular Videocited by 94
  22. 2020Detailed 2D-3D Joint Representation for Human-Object Interactioncited by 93
  23. 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
  24. 2019Human Mesh Recovery from Monocular Images via a Skeleton-disentangled Representationcited by 87
  25. 2020Human Body Model Fitting by Learned Gradient Descentcited by 81
  26. 2020PaStaNet: Toward Human Activity Knowledge Enginecited by 79
  27. 20163D Human Pose Estimation from a Single Image via Distance Matrix Regressioncited by 73
  28. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 70
  29. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  30. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
  31. 2021Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimationcited by 62
  32. 2020HMOR: Hierarchical Multi-Person Ordinal Relations for Monocular Multi-Person 3D Pose Estimationcited by 44
  33. 2021Gravity-Aware Monocular 3D Human-Object Reconstructioncited by 30
  34. 20163D Human Pose Estimation Using Convolutional Neural Networks with 2D Pose Informationcited by 28
  35. 2020Weakly-supervised Learning of Human Dynamicscited by 13
  36. 2021Localization with Sampling-Argmaxcited by 11
  37. 2015A Dual-Source Approach for 3D Pose Estimation from a Single Imagecited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 10; 2024: 15; 2025: 8; 2026: 6.

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  1. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  2. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
  3. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  4. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  5. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  6. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  7. 2025Visual Imitation Enables Contextual Humanoid Controlcited by 57
  8. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 46
  9. 2023NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimationcited by 45
  10. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
  11. 2024WHAC: World-grounded Humans and Camerascited by 29
  12. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
27 more
  1. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 27
  2. 2024PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarioscited by 24
  3. 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
  4. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 19
  5. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  6. 2024Synergistic Global-space Camera and Human Reconstruction from Videoscited by 17
  7. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
  8. 2023Cinematic Behavior Transfer via NeRF-based Differentiable Filmingcited by 12
  9. 2024ImDy: Human Inverse Dynamics from Imitated Observationscited by 9
  10. 2024Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videoscited by 6
  11. 2026DuoMo: Dual Motion Diffusion for World-Space Human Reconstructioncited by 6
  12. 2025PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstructioncited by 5
  13. 2024ShapeBoost: Boosting Human Shape Estimation with Part-Based Parameterization and Clothing-Preserving Augmentationcited by 4
  14. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 4
  15. 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capturecited by 3
  16. 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
  17. 2024Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recoverycited by 2
  18. 2025MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understandingcited by 2
  19. 2025Multi-person Physics-based Pose Estimation for Combat Sportscited by 1
  20. 2023Enhanced Spatio-Temporal Context for Temporally Consistent Robust 3D Human Motion Recovery from Monocular Videoscited by 0
  21. 2025Physics-based Human Pose Estimation from a Single Moving RGB Cameracited by 0
  22. 2025WATCH: World-aware Allied Trajectory and pose reConstruction for Camera and Humancited by 0
  23. 2025Improving Human Motion Plausibility with Body Momentumcited by 0
  24. 2026FactorizedHMR: A Hybrid Framework for Video Human Mesh Recoverycited by 0
  25. 2026Gravity-guided Contact Dynamics Estimation from 3D Human Motionscited by 0
  26. 2026TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutescited by 0
  27. 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Videocited by 0