mlsanityData to 14 Oct 2026

Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video

arXiv 2205.12292 ↗First posted 24 May 2022cs.CVcited by 37

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Abstract (arXiv)

We focus on the task of estimating a physically plausible articulated human motion from monocular video. Existing approaches that do not consider physics often produce temporally inconsistent output with motion artifacts, while state-of-the-art physics-based approaches have either been shown to work only in controlled laboratory conditions or consider simplified body-ground contact limited to feet. This paper explores how these shortcomings can be addressed by directly incorporating a fully-featured physics engine into the pose estimation process. Given an uncontrolled, real-world scene as input, our approach estimates the ground-plane location and the dimensions of the physical body model. It then recovers the physical motion by performing trajectory optimization. The advantage of our formulation is that it readily generalizes to a variety of scenes that might have diverse ground properties and supports any form of self-contact and contact between the articulated body and scene geometry. We show that our approach achieves competitive results with respect to existing physics-based methods on the Human3.6M benchmark, while being directly applicable without re-training to more complex dynamic motions from the AIST benchmark and to uncontrolled internet videos.

Key facts. Cited by 37 papers in the map (data through 14 Oct 2026). Builds on 21 of its 49 references that are in the map. First posted on arXiv 24 May 2022.

Builds on

21 of 49 references.

References · 21

  1. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  2. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  3. 2017End-to-end Recovery of Human Shape and Posecited by 885
  4. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
  5. 20183D human pose estimation in video with temporal convolutions and semi-supervised trainingcited by 403
  6. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  7. 2017Emergence of Locomotion Behaviours in Rich Environmentscited by 165
  8. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  9. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  10. 2021SimPoE: Simulated Character Control for 3D Human Pose Estimationcited by 114
  11. 2020Contact and Human Dynamics from Monocular Videocited by 95
  12. 2020Weakly Supervised 3D Human Pose and Shape Reconstruction with Normalizing Flowscited by 94
9 more
  1. 2020NeuralSim: Augmenting Differentiable Simulators with Neural Networkscited by 82
  2. 2021Neural Monocular 3D Human Motion Capture with Physical Awarenesscited by 71
  3. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 66
  4. 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 64
  5. 2020Neural Descent for Visual 3D Human Pose and Shapecited by 60
  6. 2020PhysCap: Physically Plausible Monocular 3D Motion Capture in Real Timecited by 50
  7. 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
  8. 2015Building Statistical Shape Spaces for 3D Human Modelingcited by 47
  9. 2018SFV: Reinforcement Learning of Physical Skills from Videoscited by 20

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2022: 1; 2023: 9; 2024: 15; 2025: 5; 2026: 7.

37 papers.

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  1. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 142
  2. 20233D Human Pose Estimation via Intuitive Physicscited by 103
  3. 2022Physics-Informed Machine Learning: A Survey on Problems, Methods and Applicationscited by 92
  4. 2024RoHM: Robust Human Motion Reconstruction via Diffusioncited by 48
  5. 2023GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Videocited by 47
  6. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 34
  7. 2023Physics-Informed Computer Vision: A Review and Perspectivescited by 28
  8. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
  9. 2024PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videoscited by 28
  10. 2024HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observationscited by 25
  11. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 21
  12. 2024Programmable Motion Generation for Open-Set Motion Control Taskscited by 20
25 more
  1. 2023Decaf: Monocular Deformation Capture for Face and Hand Interactionscited by 18
  2. 2024MultiPhys: Multi-Person Physics-aware 3D Motion Estimationcited by 18
  3. 2024Real-Time Simulated Avatar from Head-Mounted Sensorscited by 17
  4. 2024COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimationcited by 15
  5. 2024AddBiomechanics Dataset: Capturing the Physics of Human Motion at Scalecited by 11
  6. 2024ImDy: Human Inverse Dynamics from Imitated Observationscited by 9
  7. 2025FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidancecited by 9
  8. 2024Learned Neural Physics Simulation for Articulated 3D Human Pose Reconstructioncited by 7
  9. 2023Staged Contact-Aware Global Human Motion Forecastingcited by 6
  10. 2024Optimal-state Dynamics Estimation for Physics-based Human Motion Capture from Videoscited by 6
  11. 2024A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motionscited by 5
  12. 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capturecited by 3
  13. 2023Physics-Guided Human Motion Capture with Pose Probability Modelingcited by 2
  14. 2025Measuring Physical Plausibility of 3D Human Poses Using Physics Simulationcited by 2
  15. 2024Homogeneous Dynamics Space for Heterogeneous Humanscited by 1
  16. 2025Multi-person Physics-based Pose Estimation for Combat Sportscited by 1
  17. 2026Grasp-and-Lift: Executable 3D Hand-Object Interaction Reconstruction via Physics-in-the-Loop Optimizationcited by 1
  18. 2026Stability-Driven Motion Generation for Object-Guided Human-Human Co-Manipulationcited by 1
  19. 2026Gravity-guided Contact Dynamics Estimation from 3D Human Motionscited by 1
  20. 2023Semantic and Articulated Pedestrian Sensing Onboard a Moving Vehiclecited by 0
  21. 2024Social EgoMesh Estimationcited by 0
  22. 2025Improving Human Motion Plausibility with Body Momentumcited by 0
  23. 2026Electrostatics-Inspired Surface Reconstruction (EISR): Recovering 3D Shapes as a Superposition of Poisson's PDE Solutionscited by 0
  24. 2026LEGO: Latent-space Exploration for Geometry-aware Optimization of Humanoid Kinematic Designcited by 0
  25. 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Videocited by 0