3D Gaussian Splatting with Deferred Reflection
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Abstract (arXiv)
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably and accurately. We present a deferred shading method to effectively render specular reflection with Gaussian splatting. The key challenge comes from the environment map reflection model, which requires accurate surface normal while simultaneously bottlenecks normal estimation with discontinuous gradients. We leverage the per-pixel reflection gradients generated by deferred shading to bridge the optimization process of neighboring Gaussians, allowing nearly correct normal estimations to gradually propagate and eventually spread over all reflective objects. Our method significantly outperforms state-of-the-art techniques and concurrent work in synthesizing high-quality specular reflection effects, demonstrating a consistent improvement of peak signal-to-noise ratio (PSNR) for both synthetic and real-world scenes, while running at a frame rate almost identical to vanilla Gaussian splatting.
Key facts. Cited by 63 papers in the map (data through 14 Oct 2026). Builds on 22 of its 31 references that are in the map. First posted on arXiv 29 Apr 2024.
Builds on
22 of 31 references.
References · 22
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
10 more
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021Advances in Neural Renderingcited by 365
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
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Citing papers per year: 2024: 15; 2025: 24; 2026: 24.
63 papers.
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- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 25
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 20
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11
38 more
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflectioncited by 10
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initializationcited by 9
- 2024RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Imagecited by 7
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
- 2025Digital Twin Generation from Visual Data: A Surveycited by 7
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
- 20242DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Featurescited by 5
- 2024PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopycited by 4
- 2024NFL-BA: Near-Field Light Bundle Adjustment for SLAM in Dynamic Lightingcited by 4
- 2025Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Renderingcited by 4
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025Reflect3r: Single-View 3D Stereo Reconstruction Aided by Mirror Reflectionscited by 3
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitivescited by 2
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenescited by 2
- 2025Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Renderingcited by 2
- 2025GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfelscited by 2
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 2
- 2024Subsurface Scattering for 3D Gaussian Splattingcited by 1
- 2025Text-driven 3D Human Generation via Contrastive Preference Optimizationcited by 1
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applicationscited by 1
- 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splattingcited by 1
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splatscited by 1
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitivescited by 1
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Spacecited by 1
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Renderingcited by 1
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Enginecited by 1
- 2024OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstructioncited by 0
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstructioncited by 0
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objectscited by 0
- 2025PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenescited by 0
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracingcited by 0
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splattingcited by 0
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstructioncited by 0
- 2026Ref-DGS: Reflective Dual Gaussian Splattingcited by 0
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 0
- 2026A 3D Reconstruction Benchmark for Asset Inspectioncited by 0
50 most cited of 63 All 63 (JSON)
- 2026Gaussian Splatting with Reflections Guided by What is Seen9 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects16 Sep 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splatting27 Jun 2026
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
38 more
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
- 2026TransmissiveGS: Residual-Guided Disentangled Gaussian Splatting for Transmissive Scene Reconstruction and Rendering11 May 2026
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2026GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space1 May 2026
- 2026MSGS: Multispectral 3D Gaussian Splatting14 Apr 2026
- 2026RT-GS: Gaussian Splatting with Reflection and Transmittance Primitives1 Apr 2026
- 2026A 3D Reconstruction Benchmark for Asset Inspection18 Mar 2026
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction11 Mar 2026
- 2026Ref-DGS: Reflective Dual Gaussian Splatting8 Mar 2026
- 2026SSR-GS: Separating Specular Reflection in Gaussian Splatting for Glossy Surface Reconstruction5 Mar 2026
- 2026VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats3 Mar 2026
- 2026Augmented Radiance Field: A General Framework for Enhanced Gaussian Splatting23 Feb 2026
- 2025TraceFlow: Dynamic 3D Reconstruction of Specular Scenes Driven by Ray Tracing10 Dec 2025
- 2025PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes2 Dec 2025
- 2025TR-Gaussians: High-fidelity Real-time Rendering of Planar Transmission and Reflection with 3D Gaussian Splatting17 Nov 2025
- 2025From Volume Rendering to 3D Gaussian Splatting: Theory and Applications20 Oct 2025
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference13 Oct 2025
- 2025Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects2 Oct 2025
- 2025GS-2M: Material-aware Gaussian Splatting for High-fidelity Mesh Reconstruction26 Sep 2025
- 2025Reflect3r: Single-View 3D Stereo Reconstruction Aided by Mirror Reflections24 Sep 2025
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025
- 2025GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels20 Aug 2025
- 2025RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection10 Jul 2025
- 2025Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering8 Jul 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians26 Apr 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering24 Apr 2025
- 2025Digital Twin Generation from Visual Data: A Survey17 Apr 2025
- 2025Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Rendering16 Apr 2025
- 2025Real-time Global Illumination for Dynamic 3D Gaussian Scenes23 Mar 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
- 2025Text-driven 3D Human Generation via Contrastive Preference Optimization13 Feb 2025
- 2025MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization11 Feb 2025
- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 2024NFL-BA: Near-Field Light Bundle Adjustment for SLAM in Dynamic Lighting17 Dec 2024
- 2024Geometry Field Splatting with Gaussian Surfels26 Nov 2024
50 newest of 63 All 63 (JSON)
- 2026Lighting-Consistent Object Transfer Across Radiance Fields21 Jun 2026
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 25
- 2024SpectroMotion: Dynamic 3D Reconstruction of Specular Scenescited by 24
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 23
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 20
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2024GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splattingcited by 13
- 2024Geometry Field Splatting with Gaussian Surfelscited by 13
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 11
12 most cited of 61 All 61 (JSON)
- 2026Gaussian Splatting with Reflections Guided by What is Seen9 Oct 2026
- 2026Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting4 Oct 2026
- 2026RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects16 Sep 2026
- 2026Confidence matters: Leveraging Multi-view Geometric Priors for GS-based Reconstruction6 Aug 2026
- 2026PanoLess: Environment Reconstruction from Partial Reflective Views28 Jul 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026RefGlass-GS: A UAV-Enabled Fusion Framework for Photorealistic, Semantic and Interactive Digitization of Reflective Glass Facades via Gaussian Splatting27 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026Recent Advances and Trends in Learning-based 3D Representations3 Jun 2026
- 20263D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine18 May 2026
12 newest of 61 All 61 (JSON)