Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Images
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Abstract (arXiv)
Recovering the radiometric properties of a scene (i.e., the reflectance, illumination, and geometry) is a long-sought ability of computer vision that can provide invaluable information for a wide range of applications. Deciphering the radiometric ingredients from the appearance of a real-world scene, as opposed to a single isolated object, is particularly challenging as it generally consists of various objects with different material compositions exhibiting complex reflectance and light interactions that are also part of the illumination. We introduce the first method for radiometric scene decomposition that handles those intricacies. We use RGB-D images to bootstrap geometry recovery and simultaneously recover the complex reflectance and natural illumination while refining the noisy initial geometry and segmenting the scene into different material regions. Most important, we handle real-world scenes consisting of multiple objects of unknown materials, which necessitates the modeling of spatially-varying complex reflectance, natural illumination, texture, interreflection and shadows. We systematically evaluate the effectiveness of our method on synthetic scenes and demonstrate its application to real-world scenes. The results show that rich radiometric information can be recovered from RGB-D images and demonstrate a new role RGB-D sensors can play for general scene understanding tasks.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Apr 2016.
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Citing papers per year: 2021: 4; 2022: 0; 2023: 3.
7 papers.
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Videocited by 22
- 2021Outdoor inverse rendering from a single image using multiview self-supervisioncited by 18
- 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10
- 2021Intrinsic Image Transfer for Illumination Manipulationcited by 1
- 2021Spatially and color consistent environment lighting estimation using deep neural networks for mixed realitycited by 1
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimation22 Nov 2023
- 2023UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video15 Jun 2023
- 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination18 Apr 2023
- 2021Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality17 Aug 2021
- 2021Intrinsic Image Transfer for Illumination Manipulation1 Jul 2021
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting1 Apr 2021
- 2021Outdoor inverse rendering from a single image using multiview self-supervision12 Feb 2021