PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo
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Abstract (arXiv)
Traditional multi-view photometric stereo (MVPS) methods are often composed of multiple disjoint stages, resulting in noticeable accumulated errors. In this paper, we present a neural inverse rendering method for MVPS based on implicit representation. Given multi-view images of a non-Lambertian object illuminated by multiple unknown directional lights, our method jointly estimates the geometry, materials, and lights. Our method first employs multi-light images to estimate per-view surface normal maps, which are used to regularize the normals derived from the neural radiance field. It then jointly optimizes the surface normals, spatially-varying BRDFs, and lights based on a shadow-aware differentiable rendering layer. After optimization, the reconstructed object can be used for novel-view rendering, relighting, and material editing. Experiments on both synthetic and real datasets demonstrate that our method achieves far more accurate shape reconstruction than existing MVPS and neural rendering methods. Our code and model can be found at https://ywq.github.io/psnerf.
Key facts. Cited by 69 papers in the map (data through 7 Oct 2026). Builds on 33 of its 67 references that are in the map. First posted on arXiv 23 Jul 2022.
Builds on
33 of 67 references.
References · 33
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2020Neural Sparse Voxel Fieldscited by 959
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
21 more
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Advances in Neural Renderingcited by 365
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2018Materials for Masses: SVBRDF Acquisition with a Single Mobile Phone Imagecited by 66
- 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
- 2018PS-FCN: A Flexible Learning Framework for Photometric Stereocited by 51
- 2019Self-calibrating Deep Photometric Stereo Networkscited by 47
- 2018CNN-PS: CNN-based Photometric Stereo for General Non-Convex Surfacescited by 45
- 2018Neural Inverse Rendering for General Reflectance Photometric Stereocited by 35
- 2020Uncalibrated Neural Inverse Rendering for Photometric Stereo of General Surfacescited by 33
- 2022Uncertainty-Aware Deep Multi-View Photometric Stereocited by 30
- 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
- 2021Neural Radiance Fields Approach to Deep Multi-View Photometric Stereocited by 25
- 2019SPLINE-Net: Sparse Photometric Stereo through Lighting Interpolation and Normal Estimation Networkscited by 24
- 2020Deep Photometric Stereo for Non-Lambertian Surfacescited by 24
- 2020PX-NET: Simple and Efficient Pixel-Wise Training of Photometric Stereo Networkscited by 21
- 2021Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown Generic Reflectancecited by 17
- 2015Shape and Spatially-Varying Reflectance Estimation From Virtual Exemplarscited by 15
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Citing papers per year: 2022: 10; 2023: 22; 2024: 23; 2025: 11; 2026: 3.
69 papers.
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- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Featurescited by 36
- 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereocited by 18
38 more
- 2023SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integrationcited by 18
- 2022ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervisioncited by 17
- 2023Multi-View Azimuth Stereo via Tangent Space Consistencycited by 16
- 2024HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenescited by 16
- 2024Towards 3D Vision with Low-Cost Single-Photon Camerascited by 15
- 2024Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy Videoscited by 14
- 2023RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstructioncited by 13
- 2023Relightable and Animatable Neural Avatars from Videoscited by 13
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025Neural Radiance Fields for the Real World: A Surveycited by 12
- 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
- 2023USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fieldscited by 11
- 2022Deep Learning Methods for Calibrated Photometric Stereo and Beyondcited by 10
- 2023Unsupervised Multi-view Pedestrian Detectioncited by 8
- 2023Neural Projection Mapping Using Reflectance Fieldscited by 8
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
- 2024Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstructioncited by 8
- 2023Parametric Implicit Face Representation for Audio-Driven Facial Reenactmentcited by 7
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Fieldcited by 7
- 2023Differentiable Point-based Inverse Renderingcited by 7
- 2022SupeRVol: Super-Resolution Shape and Reflectance Estimation in Inverse Volume Renderingcited by 6
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2023DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse Renderingcited by 5
- 2024Sparse Views, Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereocited by 5
- 2024SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splattingcited by 5
- 2025Multi-view Surface Reconstruction Using Normal and Reflectance Cuescited by 5
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024NPLMV-PS: Neural Point-Light Multi-View Photometric Stereocited by 4
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2022Physics-based Indirect Illumination for Inverse Renderingcited by 3
- 2023A Neural Height-Map Approach for the Binocular Photometric Stereo Problemcited by 3
- 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysiscited by 3
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splattingcited by 3
- 2025Glossy Object Reconstruction with Cost-effective Polarized Acquisitioncited by 3
- 2022Surface Normal Clustering for Implicit Representation of Manhattan Scenescited by 2
- 2024Slot-guided Volumetric Object Radiance Fieldscited by 2
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
50 most cited of 69 All 69 (JSON)
- 2026Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows14 Sep 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups27 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference13 Oct 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues30 Jul 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Multi-view Surface Reconstruction Using Normal and Reflectance Cues4 Jun 2025
- 2025Glossy Object Reconstruction with Cost-effective Polarized Acquisition9 Apr 2025
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splatting16 Feb 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
38 more
- 2025Neural Radiance Fields for the Real World: A Survey22 Jan 2025
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes7 Jan 2025
- 2024LUCES-MV: A Multi-View Dataset for Near-Field Point Light Source Photometric Stereo21 Dec 2024
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024Fully Explicit Dynamic Gaussian Splatting21 Oct 2024
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024BRDF-NeRF: Neural Radiance Fields with Optical Satellite Images and BRDF Modelling18 Sep 2024
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesis9 Sep 2024
- 2024SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting23 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation28 Jul 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024ConTEXTure: Consistent Multiview Images to Texture15 Jul 2024
- 2024Normal-guided Detail-Preserving Neural Implicit Function for High-Fidelity 3D Surface Reconstruction7 Jun 2024
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models27 May 2024
- 2024Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances22 May 2024
- 2024NPLMV-PS: Neural Point-Light Multi-View Photometric Stereo20 May 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis19 Apr 2024
- 2024Sparse Views, Near Light: A Practical Paradigm for Uncalibrated Point-light Photometric Stereo29 Mar 2024
- 2024HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes29 Mar 2024
- 2024Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy Videos26 Mar 2024
- 2024Towards 3D Vision with Low-Cost Single-Photon Cameras26 Mar 2024
- 2024NeRF Solves Undersampled MRI Reconstruction20 Feb 2024
- 2024Slot-guided Volumetric Object Radiance Fields4 Jan 2024
- 2023Relightable and Animatable Neural Avatars from Videos20 Dec 2023
- 2023SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration8 Dec 2023
- 2023Differentiable Point-based Inverse Rendering5 Dec 2023
- 2023RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstruction2 Dec 2023
- 2023A Neural Height-Map Approach for the Binocular Photometric Stereo Problem10 Nov 2023
- 2023Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field23 Oct 2023
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes19 Oct 2023
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization18 Oct 2023
- 2023USB-NeRF: Unrolling Shutter Bundle Adjusted Neural Radiance Fields4 Oct 2023
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hints25 Aug 2023
- 2023Learning Photometric Feature Transform for Free-form Object Scan7 Aug 2023
- 2023NeRF synthesis with shading guidance20 Jun 2023
- 2023Parametric Implicit Face Representation for Audio-Driven Facial Reenactment13 Jun 2023
50 newest of 69 All 69 (JSON)
- 2022SPARF: Neural Radiance Fields from Sparse and Noisy Posescited by 195
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fieldscited by 80
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 41
- 2023Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Featurescited by 36
- 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inferencecited by 22
- 2023SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenescited by 19
- 2023MVPSNet: Fast Generalizable Multi-view Photometric Stereocited by 18
- 2023SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integrationcited by 18
12 most cited of 68 All 68 (JSON)
- 2026Integrating Multi-view Multi-light Surface Reconstruction into Cultural Heritage Workflows14 Sep 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026EvalMVX: A Unified Benchmarking for Neural 3D Reconstruction under Diverse Multiview Setups27 Feb 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference13 Oct 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues30 Jul 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Multi-view Surface Reconstruction Using Normal and Reflectance Cues4 Jun 2025
- 2025Glossy Object Reconstruction with Cost-effective Polarized Acquisition9 Apr 2025
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splatting16 Feb 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
12 newest of 68 All 68 (JSON)