mlsanityData to 7 Oct 2026

PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes

arXiv 2512.02664 ↗First posted 2 Dec 2025cs.CVcited by 0

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Abstract (arXiv)

Polarization-aware Neural Radiance Fields (NeRF) enable novel view synthesis of specular-reflection scenes but face challenges in slow training, inefficient rendering, and strong dependencies on material/viewpoint assumptions. However, 3D Gaussian Splatting (3DGS) enables real-time rendering yet struggles with accurate reflection reconstruction from reflection-geometry entanglement, adding a deferred reflection module introduces environment map dependence. We address these limitations by proposing PolarGuide-GSDR, a polarization-forward-guided paradigm establishing a bidirectional coupling mechanism between polarization and 3DGS: first 3DGS's geometric priors are leveraged to resolve polarization ambiguity, and then the refined polarization information cues are used to guide 3DGS's normal and spherical harmonic representation. This process achieves high-fidelity reflection separation and full-scene reconstruction without requiring environment maps or restrictive material assumptions. We demonstrate on public and self-collected datasets that PolarGuide-GSDR achieves state-of-the-art performance in specular reconstruction, normal estimation, and novel view synthesis, all while maintaining real-time rendering capabilities. To our knowledge, this is the first framework embedding polarization priors directly into 3DGS optimization, yielding superior interpretability and real-time performance for modeling complex reflective scenes.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 23 of its 35 references that are in the map. First posted on arXiv 2 Dec 2025.

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23 of 35 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  6. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
  7. 2021Neural Fields in Visual Computing and Beyondcited by 539
  8. 2021Advances in Neural Renderingcited by 365
  9. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  10. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  11. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  12. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
11 more
  1. 20243D Gaussian Splatting with Deferred Reflectioncited by 61
  2. 2021Shape from Polarization for Complex Scenes in the Wildcited by 53
  3. 2022PANDORA: Polarization-Aided Neural Decomposition Of Radiancecited by 52
  4. 2024Ref-GS: Directional Factorization for 2D Gaussian Splattingcited by 27
  5. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  6. 2024NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Imagescited by 22
  7. 2023Multi-View Azimuth Stereo via Tangent Space Consistencycited by 16
  8. 20243iGS: Factorised Tensorial Illumination for 3D Gaussian Splattingcited by 16
  9. 2024PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objectscited by 15
  10. 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
  11. 2024GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priorscited by 5

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