mlsanityData to 14 Oct 2026

AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing

arXiv 2512.07247 ↗First posted 8 Dec 2025cs.CV cs.CR cs.LGcited by 10

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Abstract (arXiv)

Recent studies have extended diffusion-based instruction-driven 2D image editing pipelines to 3D Gaussian Splatting (3DGS), enabling faithful manipulation of 3DGS assets and greatly advancing 3DGS content creation. However, it also exposes these assets to serious risks of unauthorized editing and malicious tampering. Although imperceptible adversarial perturbations against diffusion models have proven effective for protecting 2D images, applying them to 3DGS encounters two major challenges: view-generalizable protection and balancing invisibility with protection capability. In this work, we propose the first editing safeguard for 3DGS, termed AdLift, which prevents instruction-driven editing across arbitrary views and dimensions by lifting strictly bounded 2D adversarial perturbations into 3D Gaussian-represented safeguard. To ensure both adversarial perturbations effectiveness and invisibility, these safeguard Gaussians are progressively optimized across training views using a tailored Lifted PGD, which first conducts gradient truncation during back-propagation from the editing model at the rendered image and applies projected gradients to strictly constrain the image-level perturbation. Then, the resulting perturbation is backpropagated to the safeguard Gaussian parameters via an image-to-Gaussian fitting operation. We alternate between gradient truncation and image-to-Gaussian fitting, yielding consistent adversarial-based protection performance across different viewpoints and generalizes to novel views. Empirically, qualitative and quantitative results demonstrate that AdLift effectively protects against state-of-the-art instruction-driven 2D image and 3DGS editing.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 67 of its 74 references that are in the map. First posted on arXiv 8 Dec 2025.

Builds on

67 of 74 references.

References · 67

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38 more
  1. 2022Diffusion Models for Adversarial Purificationcited by 476
  2. 2018Assessing Generative Models via Precision and Recallcited by 406
  3. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  4. 2018Feature Denoising for Improving Adversarial Robustnesscited by 314
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  6. 2023Glaze: Protecting Artists from Style Mimicry by Text-to-Image Modelscited by 205
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  8. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
  9. 2023Adversarial Example Does Good: Preventing Painting Imitation from Diffusion Models via Adversarial Examplescited by 167
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 10.

10 papers.

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  1. 2026GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting
  2. 2026Variation-aware Flexible 3D Gaussian Editing
  3. 2024DiffusionGuard: A Robust Defense Against Malicious Diffusion-based Image Editing
  4. 2024DragGaussian: Enabling Drag-style Manipulation on 3D Gaussian Representation
  5. 2025Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
  6. 2025GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion
  7. 2024Gaussian Splatting Under Attack: Investigating Adversarial Noise in 3D Objects
  8. 2026GhostSplat: Input-Triggered Backdoors for Multi-View-Consistent 3D Content Manipulation in Feed-Forward Gaussian Splatting ↗