mlsanityData to 14 Oct 2026

VoteSplat: Hough Voting Gaussian Splatting for 3D Scene Understanding

arXiv 2506.22799 ↗First posted 28 Jun 2025cs.GR cs.CV cs.LGcited by 11

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) has become horsepower in high-quality, real-time rendering for novel view synthesis of 3D scenes. However, existing methods focus primarily on geometric and appearance modeling, lacking deeper scene understanding while also incurring high training costs that complicate the originally streamlined differentiable rendering pipeline. To this end, we propose VoteSplat, a novel 3D scene understanding framework that integrates Hough voting with 3DGS. Specifically, Segment Anything Model (SAM) is utilized for instance segmentation, extracting objects, and generating 2D vote maps. We then embed spatial offset vectors into Gaussian primitives. These offsets construct 3D spatial votes by associating them with 2D image votes, while depth distortion constraints refine localization along the depth axis. For open-vocabulary object localization, VoteSplat maps 2D image semantics to 3D point clouds via voting points, reducing training costs associated with high-dimensional CLIP features while preserving semantic unambiguity. Extensive experiments demonstrate effectiveness of VoteSplat in open-vocabulary 3D instance localization, 3D point cloud understanding, click-based 3D object localization, hierarchical segmentation, and ablation studies. Our code is available at https://sy-ja.github.io/votesplat/

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 27 of its 44 references that are in the map. First posted on arXiv 28 Jun 2025.

Builds on

27 of 44 references.

References · 27

  1. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,639
  2. 2023Segment Anythingcited by 8,234
  3. 2021Emerging Properties in Self-Supervised Vision Transformerscited by 6,968
  4. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  5. 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,248
  6. 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,852
  7. 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,401
  8. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  11. 2019Deep Hough Voting for 3D Object Detection in Point Cloudscited by 648
  12. 2023LERF: Language Embedded Radiance Fieldscited by 543
15 more
  1. 2021In-Place Scene Labelling and Understanding with Implicit Scene Representationcited by 415
  2. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  3. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  4. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  5. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  6. 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
  7. 2022Panoptic Lifting for 3D Scene Understanding with Neural Fieldscited by 174
  8. 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 145
  9. 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 135
  10. 2024Click-Gaussian: Interactive Segmentation to Any 3D Gaussianscited by 58
  11. 2024InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perceptioncited by 35
  12. 2025PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understandingcited by 16
  13. 2024GLS: Geometry-aware 3D Language Gaussian Splattingcited by 9
  14. 2024FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splattingcited by 8
  15. 2024A Global Depth-Range-Free Multi-View Stereo Transformer Network with Pose Embeddingcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 6.

11 papers.