mlsanityData to 14 Oct 2026

Surf3R: Rapid Surface Reconstruction from Sparse RGB Views in Seconds

arXiv 2508.04508 ↗First posted 6 Aug 2025cs.GR cs.CVcited by 2

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Abstract (arXiv)

Current multi-view 3D reconstruction methods rely on accurate camera calibration and pose estimation, requiring complex and time-intensive pre-processing that hinders their practical deployment. To address this challenge, we introduce Surf3R, an end-to-end feedforward approach that reconstructs 3D surfaces from sparse views without estimating camera poses and completes an entire scene in under 10 seconds. Our method employs a multi-branch and multi-view decoding architecture in which multiple reference views jointly guide the reconstruction process. Through the proposed branch-wise processing, cross-view attention, and inter-branch fusion, the model effectively captures complementary geometric cues without requiring camera calibration. Moreover, we introduce a D-Normal regularizer based on an explicit 3D Gaussian representation for surface reconstruction. It couples surface normals with other geometric parameters to jointly optimize the 3D geometry, significantly improving 3D consistency and surface detail accuracy. Experimental results demonstrate that Surf3R achieves state-of-the-art performance on multiple surface reconstruction metrics on ScanNet++ and Replica datasets, exhibiting excellent generalization and efficiency.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 29 of its 44 references that are in the map. First posted on arXiv 6 Aug 2025.

Builds on

29 of 44 references.

References · 29

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
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  8. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  9. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 904
  10. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  11. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  12. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
17 more
  1. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  3. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  4. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  5. 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
  6. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  7. 2020MetaSDF: Meta-learning Signed Distance Functionscited by 214
  8. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  9. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  10. 2020Atlas: End-to-End 3D Scene Reconstruction from Posed Imagescited by 206
  11. 2019DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracingcited by 180
  12. 2017Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistencycited by 177
  13. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  14. 2020Visibility-aware Multi-view Stereo Networkcited by 98
  15. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  16. 2023Towards Better Gradient Consistency for Neural Signed Distance Functions via Level Set Alignmentcited by 39
  17. 2025HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstructioncited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.