mlsanityData to 14 Oct 2026

HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis

arXiv 2509.17083 ↗First posted 21 Sep 2025cs.CVcited by 2

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Abstract (arXiv)

Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful alternative to NeRF-based approaches, enabling real-time, high-quality novel view synthesis through explicit, optimizable 3D Gaussians. However, 3DGS suffers from significant memory overhead due to its reliance on per-Gaussian parameters to model view-dependent effects and anisotropic shapes. While recent works propose compressing 3DGS with neural fields, these methods struggle to capture high-frequency spatial variations in Gaussian properties, leading to degraded reconstruction of fine details. We present Hybrid Radiance Fields (HyRF), a novel scene representation that combines the strengths of explicit Gaussians and neural fields. HyRF decomposes the scene into (1) a compact set of explicit Gaussians storing only critical high-frequency parameters and (2) grid-based neural fields that predict remaining properties. To enhance representational capacity, we introduce a decoupled neural field architecture, separately modeling geometry (scale, opacity, rotation) and view-dependent color. Additionally, we propose a hybrid rendering scheme that composites Gaussian splatting with a neural field-predicted background, addressing limitations in distant scene representation. Experiments demonstrate that HyRF achieves state-of-the-art rendering quality while reducing model size by over 20 times compared to 3DGS and maintaining real-time performance. Our project page is available at https://wzpscott.github.io/hyrf/.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 45 of its 58 references that are in the map. First posted on arXiv 21 Sep 2025.

Builds on

45 of 58 references.

References · 45

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,025
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,290
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  10. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  11. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  12. 2020Neural Sparse Voxel Fieldscited by 959
33 more
  1. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  2. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
  3. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  5. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  6. 2021Zero-Shot Text-Guided Object Generation with Dream Fieldscited by 513
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  9. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  10. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  11. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  12. 2019Neural Point-Based Graphicscited by 327
  13. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  14. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  15. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  16. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  17. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  18. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  19. 2023NeuRAD: Neural Rendering for Autonomous Drivingcited by 150
  20. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  21. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  22. 2021Capturing, Reconstructing, and Simulating: the UrbanScene3D Datasetcited by 118
  23. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  24. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  25. 2022Removing Objects From Neural Radiance Fieldscited by 66
  26. 2024Co-Occ: Coupling Explicit Feature Fusion with Volume Rendering Regularization for Multi-Modal 3D Semantic Occupancy Predictioncited by 48
  27. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 38
  28. 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 25
  29. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  30. 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 19
  31. 2023Learning Unified Decompositional and Compositional NeRF for Editable Novel View Synthesiscited by 15
  32. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
  33. 2024Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenescited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.