HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
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Abstract (arXiv)
Recently, 3D Gaussian Splatting (3DGS) has emerged as a powerful alternative to NeRF-based approaches, enabling real-time, high-quality novel view synthesis through explicit, optimizable 3D Gaussians. However, 3DGS suffers from significant memory overhead due to its reliance on per-Gaussian parameters to model view-dependent effects and anisotropic shapes. While recent works propose compressing 3DGS with neural fields, these methods struggle to capture high-frequency spatial variations in Gaussian properties, leading to degraded reconstruction of fine details. We present Hybrid Radiance Fields (HyRF), a novel scene representation that combines the strengths of explicit Gaussians and neural fields. HyRF decomposes the scene into (1) a compact set of explicit Gaussians storing only critical high-frequency parameters and (2) grid-based neural fields that predict remaining properties. To enhance representational capacity, we introduce a decoupled neural field architecture, separately modeling geometry (scale, opacity, rotation) and view-dependent color. Additionally, we propose a hybrid rendering scheme that composites Gaussian splatting with a neural field-predicted background, addressing limitations in distant scene representation. Experiments demonstrate that HyRF achieves state-of-the-art rendering quality while reducing model size by over 20 times compared to 3DGS and maintaining real-time performance. Our project page is available at https://wzpscott.github.io/hyrf/.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 45 of its 58 references that are in the map. First posted on arXiv 21 Sep 2025.
Builds on
45 of 58 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2026: 2.
2 papers.
- 2026Gaussian Splatting with Reflections Guided by What is Seen9 Oct 2026
- 2026Z-Order Transformer for Feed-Forward Gaussian Splatting13 May 2026