HVG-3D: Bridging Real and Simulation Domains for 3D-Conditional Hand-Object Interaction Video Synthesis
Not on the map. Why?
Abstract (arXiv)
Recent methods have made notable progress in the visual quality of hand-object interaction video synthesis. However, most approaches rely on 2D control signals that lack spatial expressiveness and limit the utilization of synthetic 3D conditional data. To address these limitations, we propose HVG-3D, a unified framework for 3D-aware hand-object interaction (HOI) video synthesis conditioned on explicit 3D representations. Specifically, we develop a diffusion-based architecture augmented with a 3D ControlNet, which encodes geometric and motion cues from 3D inputs to enable explicit 3D reasoning during video synthesis. To achieve high-quality synthesis, HVG-3D is designed with two core components: (i) a 3D-aware HOI video generation diffusion architecture that encodes geometric and motion cues from 3D inputs for explicit 3D reasoning; and (ii) a hybrid pipeline for constructing input and condition signals, enabling flexible and precise control during both training and inference. During inference, given a single real image and a 3D control signal from either simulation or real data, HVG-3D generates high-fidelity, temporally consistent videos with precise spatial and temporal control. Experiments on the TASTE-Rob dataset demonstrate that HVG-3D achieves state-of-the-art spatial fidelity, temporal coherence, and controllability, while enabling effective utilization of both real and simulated data.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 72 of its 86 references that are in the map. First posted on arXiv 31 Mar 2026.
Builds on
72 of 86 references.
References · 72
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flowcited by 3,550
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
- 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,536
- 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
- 2021CLIPScore: A Reference-free Evaluation Metric for Image Captioningcited by 2,388
- 2024π0: A Vision-Language-Action Flow Model for General Robot Controlcited by 2,297
- 2022Video Diffusion Modelscited by 2,280
- 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
- 2022RT-1: Robotics Transformer for Real-World Control at Scalecited by 2,007
- 2022Make-A-Video: Text-to-Video Generation without Text-Video Datacited by 1,725
38 more
- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,653
- 2024HunyuanVideo: A Systematic Framework For Large Video Generative Modelscited by 1,597
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,475
- 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 867
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusioncited by 682
- 2023MotionCtrl: A Unified and Flexible Motion Controller for Video Generationcited by 568
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 449
- 2024CameraCtrl: Enabling Camera Control for Text-to-Video Generationcited by 448
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
- 2023DragNUWA: Fine-grained Control in Video Generation by Integrating Text, Image, and Trajectorycited by 260
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2024Sapiens: Foundation for Human Vision Modelscited by 229
- 2024Motion-I2V: Consistent and Controllable Image-to-Video Generation with Explicit Motion Modelingcited by 209
- 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 196
- 2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Controlcited by 184
- 2024SpatialTracker: Tracking Any 2D Pixels in 3D Spacecited by 178
- 2024Tora: Trajectory-oriented Diffusion Transformer for Video Generationcited by 161
- 2024ControlNeXt: Powerful and Efficient Control for Image and Video Generationcited by 158
- 2024Boximator: Generating Rich and Controllable Motions for Video Synthesiscited by 107
- 2025Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridgingcited by 95
- 2024SAMURAI: Adapting Segment Anything Model for Zero-Shot Visual Tracking with Motion-Aware Memorycited by 91
- 2024MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Modelcited by 87
- 2024LLaMA-Mesh: Unifying 3D Mesh Generation with Language Modelscited by 87
- 2024TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understandingcited by 85
- 2024StableAnimator: High-Quality Identity-Preserving Human Image Animationcited by 85
- 2024Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interactioncited by 84
- 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 83
- 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 76
- 2023PEEKABOO: Interactive Video Generation via Masked-Diffusioncited by 76
- 2024SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generationcited by 68
- 2024HumanVid: Demystifying Training Data for Camera-controllable Human Image Animationcited by 63
- 2024Image Conductor: Precision Control for Interactive Video Synthesiscited by 62
- 2024FreeTraj: Tuning-Free Trajectory Control in Video Diffusion Modelscited by 55
- 2024Introducing HOT3D: An Egocentric Dataset for 3D Hand and Object Trackingcited by 46
- 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
- 2024TrackGo: A Flexible and Efficient Method for Controllable Video Generationcited by 39
50 most cited of 72 All 72 (JSON)
Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generationcited by 5
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lightingcited by 3
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generationcited by 2
- 2026Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Meshcited by 2
- 2026EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Groundingcited by 1
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 0
- 2026Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh30 Jul 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
- 2026Engine-Native Editable 3D World Reconstruction with Objects and Lighting23 Jul 2026
- 2026PairCoder++: Pair Programming as a Universal Paradigm for Verified Code-Driven Multimodal and Structured-Artifact Generation2 Jul 2026
- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding14 May 2026
- 2026LottieGPT: Tokenizing Vector Animation for Autoregressive Generation13 Apr 2026