InterAct: Capture and Modelling of Realistic, Expressive and Interactive Activities between Two Persons in Daily Scenarios
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Abstract (arXiv)
We address the problem of accurate capture and expressive modelling of interactive behaviors happening between two persons in daily scenarios. Different from previous works which either only consider one person or focus on conversational gestures, we propose to simultaneously model the activities of two persons, and target objective-driven, dynamic, and coherent interactions which often span long duration. To this end, we capture a new dataset dubbed InterAct, which is composed of 241 motion sequences where two persons perform a realistic scenario over the whole sequence. The audios, body motions, and facial expressions of both persons are all captured in our dataset. We also demonstrate the first diffusion model based approach that directly estimates the interactive motions between two persons from their audios alone. All the data and code will be available at: https://hku-cg.github.io/interact.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 28 of its 44 references that are in the map. First posted on arXiv 19 May 2024.
Builds on
28 of 44 references.
References · 28
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16 more
- 2022Generating Holistic 3D Human Motion from Speechcited by 180
- 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 177
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Built on by
Citing papers per year: 2024: 1; 2025: 6.
7 papers.
- 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversationscited by 40
- 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversationscited by 16
- 2025SocialGen: Modeling Multi-Human Social Interaction with Language Modelscited by 14
- 2025MOSPA: Human Motion Generation Driven by Spatial Audiocited by 11
- 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agentscited by 8
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Modelcited by 5
- 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generationcited by 4
- 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Model30 Dec 2025
- 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents6 Oct 2025
- 2025MOSPA: Human Motion Generation Driven by Spatial Audio16 Jul 2025
- 2025ARIG: Autoregressive Interactive Head Generation for Real-time Conversations1 Jul 2025
- 2025PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation9 Jun 2025
- 2025SocialGen: Modeling Multi-Human Social Interaction with Language Models28 Mar 2025
- 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations5 Dec 2024
Similar, not cited
Close in wording, no citation either way
- 2025Multi-Person Interaction Generation from Two-Person Motion Priors
- 2024It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model
- 2025InteracTalker: Prompt-Based Human-Object Interaction with Co-Speech Gesture Generation
- 2026COSMI: COmpositional Synthesis of Multi-object Interactions
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models
- 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation
- 2024in2IN: Leveraging individual Information to Generate Human INteractions
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction