SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
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Abstract (arXiv)
Human beings are social animals. How to equip 3D autonomous characters with similar social intelligence that can perceive, understand and interact with humans remains an open yet foundamental problem. In this paper, we introduce SOLAMI, the first end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. Specifically, SOLAMI builds 3D autonomous characters from three aspects: (1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction. (2) Interactive Multimodal Data: We present SynMSI, a synthetic multimodal social interaction dataset generated by an automatic pipeline using only existing motion datasets to address the issue of data scarcity. (3) Immersive VR Interface: We develop a VR interface that enables users to immersively interact with these characters driven by various architectures. Extensive quantitative experiments and user studies demonstrate that our framework leads to more precise and natural character responses (in both speech and motion) that align with user expectations with lower latency.
Key facts. Cited by 18 papers in the map (data through 14 Oct 2026). Builds on 66 of its 90 references that are in the map. First posted on arXiv 29 Nov 2024.
Builds on
66 of 90 references.
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Citing papers per year: 2024: 1; 2025: 6; 2026: 11.
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- 2025Vision-Language-Action Models for Robotics: A Review Towards Real-World Applicationscited by 84
- 2025Vision-Language-Action (VLA) Models: Concepts, Progress, Applications and Challengescited by 74
- 2024From Specific-MLLMs to Omni-MLLMs: A Survey on MLLMs Aligned with Multi-modalitiescited by 22
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 11
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidancecited by 7
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interactioncited by 3
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
- 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interactioncited by 3
- 2025UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Frameworkcited by 2
- 2026OnlineSI: Taming Large Language Model for Online 3D Understanding and Groundingcited by 2
6 more
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2026From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animationcited by 1
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generationcited by 0
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialoguecited by 0
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue28 Aug 2026
- 2026RoboGesture: Real-Time Semantic-aligned Co-Speech Gestures Generation for Humanoid Interaction27 Aug 2026
- 2026From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animation11 Jun 2026
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generation28 May 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction15 Feb 2026
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens12 Feb 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2026OnlineSI: Taming Large Language Model for Online 3D Understanding and Grounding23 Jan 2026
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body16 Dec 2025
6 more
- 2025UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Framework3 Dec 2025
- 2025Vision-Language-Action Models for Robotics: A Review Towards Real-World Applications8 Oct 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2025Vision-Language-Action (VLA) Models: Concepts, Progress, Applications and Challenges7 May 2025
- 2025ARFlow: Human Action-Reaction Flow Matching with Physical Guidance21 Mar 2025
- 2024From Specific-MLLMs to Omni-MLLMs: A Survey on MLLMs Aligned with Multi-modalities16 Dec 2024
- 2024From Specific-MLLMs to Omni-MLLMs: A Survey on MLLMs Aligned with Multi-modalitiescited by 22
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokenscited by 11
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
- 2025UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Frameworkcited by 2
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenescited by 2
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generationcited by 1
- 2026From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animationcited by 1
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generationcited by 0
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialoguecited by 0
- 2026Motion-Omni: End-to-End Joint Speech and Full-Body Motion for Spoken Dialogue28 Aug 2026
- 2026From Tokens to Faces: Investigating Discrete Speech Representations for 3D Facial Animation11 Jun 2026
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generation28 May 2026
- 2026IAM: Identity-Aware Human Motion and Shape Joint Generation28 Apr 2026
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026LLaMo: Scaling Pretrained Language Models for Unified Motion Understanding and Generation with Continuous Autoregressive Tokens12 Feb 2026
- 2026Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes27 Jan 2026
- 2025UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Framework3 Dec 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
- 2024From Specific-MLLMs to Omni-MLLMs: A Survey on MLLMs Aligned with Multi-modalities16 Dec 2024
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