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Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition

arXiv 2003.14111 ↗First posted 31 Mar 2020cs.CVcited by 339

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Abstract (arXiv)

Spatial-temporal graphs have been widely used by skeleton-based action recognition algorithms to model human action dynamics. To capture robust movement patterns from these graphs, long-range and multi-scale context aggregation and spatial-temporal dependency modeling are critical aspects of a powerful feature extractor. However, existing methods have limitations in achieving (1) unbiased long-range joint relationship modeling under multi-scale operators and (2) unobstructed cross-spacetime information flow for capturing complex spatial-temporal dependencies. In this work, we present (1) a simple method to disentangle multi-scale graph convolutions and (2) a unified spatial-temporal graph convolutional operator named G3D. The proposed multi-scale aggregation scheme disentangles the importance of nodes in different neighborhoods for effective long-range modeling. The proposed G3D module leverages dense cross-spacetime edges as skip connections for direct information propagation across the spatial-temporal graph. By coupling these proposals, we develop a powerful feature extractor named MS-G3D based on which our model outperforms previous state-of-the-art methods on three large-scale datasets: NTU RGB+D 60, NTU RGB+D 120, and Kinetics Skeleton 400.

Key facts. Cited by 339 papers in the map (data through 7 Oct 2026). First posted on arXiv 31 Mar 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 48; 2022: 61; 2023: 89; 2024: 59; 2025: 47; 2026: 35.

339 papers.

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  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  2. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 284
  3. 2021Revisiting Skeleton-based Action Recognitioncited by 256
  4. 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
  5. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  6. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 105
  7. 2021MSR-GCN: Multi-Scale Residual Graph Convolution Networks for Human Motion Predictioncited by 100
  8. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  9. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  10. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  11. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  12. 2021Skeleton-Contrastive 3D Action Representation Learningcited by 76
38 more
  1. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  2. 2021Cross-Node Federated Graph Neural Network for Spatio-Temporal Data Modelingcited by 69
  3. 2023AssemblyHands: Towards Egocentric Activity Understanding via 3D Hand Pose Estimationcited by 64
  4. 2021iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysiscited by 63
  5. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  6. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  7. 2023MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Networkcited by 62
  8. 2022Normalizing Flows for Human Pose Anomaly Detectioncited by 59
  9. 2022A Survey on Graph Neural Networks and Graph Transformers in Computer Vision: A Task-Oriented Perspectivecited by 56
  10. 2021Deep Gait Recognition: A Surveycited by 54
  11. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  12. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 41
  13. 2023SkeletonMAE: Graph-based Masked Autoencoder for Skeleton Sequence Pre-trainingcited by 41
  14. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  15. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  16. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  17. 2021Visual Camera Re-Localization Using Graph Neural Networks and Relative Pose Supervisioncited by 37
  18. 2021Learning Dynamics via Graph Neural Networks for Human Pose Estimation and Trackingcited by 37
  19. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  20. 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
  21. 2021UNIK: A Unified Framework for Real-world Skeleton-based Action Recognitioncited by 35
  22. 2021The Multi-Agent Behavior Dataset: Mouse Dyadic Social Interactionscited by 31
  23. 2022IGFormer: Interaction Graph Transformer for Skeleton-based Human Interaction Recognitioncited by 31
  24. 2022Hierarchical Consistent Contrastive Learning for Skeleton-Based Action Recognition with Growing Augmentationscited by 31
  25. 2023Gloss-Free End-to-End Sign Language Translationcited by 31
  26. 2021OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languagescited by 30
  27. 2021Video Pose Distillation for Few-Shot, Fine-Grained Sports Action Recognitioncited by 29
  28. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  29. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  30. 2022Holistic Interaction Transformer Network for Action Detectioncited by 28
  31. 2021Spatial-Temporal Correlation and Topology Learning for Person Re-Identification in Videoscited by 27
  32. 2023Motion Question Answering via Modular Motion Programscited by 27
  33. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  34. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  35. 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 25
  36. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  37. 2022No Pain, Big Gain: Classify Dynamic Point Cloud Sequences with Static Models by Fitting Feature-level Space-time Surfacescited by 25
  38. 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24

50 most cited of 339 All 339 (JSON)