Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition
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Abstract (arXiv)
Graph convolutional networks (GCNs) are the most commonly used methods for skeleton-based action recognition and have achieved remarkable performance. Generating adjacency matrices with semantically meaningful edges is particularly important for this task, but extracting such edges is challenging problem. To solve this, we propose a hierarchically decomposed graph convolutional network (HD-GCN) architecture with a novel hierarchically decomposed graph (HD-Graph). The proposed HD-GCN effectively decomposes every joint node into several sets to extract major structurally adjacent and distant edges, and uses them to construct an HD-Graph containing those edges in the same semantic spaces of a human skeleton. In addition, we introduce an attention-guided hierarchy aggregation (A-HA) module to highlight the dominant hierarchical edge sets of the HD-Graph. Furthermore, we apply a new six-way ensemble method, which uses only joint and bone stream without any motion stream. The proposed model is evaluated and achieves state-of-the-art performance on four large, popular datasets. Finally, we demonstrate the effectiveness of our model with various comparative experiments.
Key facts. Cited by 85 papers in the map (data through 7 Oct 2026). Builds on 29 of its 40 references that are in the map. First posted on arXiv 23 Aug 2022.
Builds on
29 of 40 references.
References · 29
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17 more
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- 2018Neural Relational Inference for Interacting Systemscited by 339
- 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
- 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
- 2016Learning Convolutional Neural Networks for Graphscited by 314
- 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
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- 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
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- 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
- 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
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Citing papers per year: 2022: 1; 2023: 14; 2024: 30; 2025: 23; 2026: 17.
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- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2023MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Networkcited by 62
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2024LLMs are Good Action Recognizerscited by 36
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
- 2025Action Quality Assessment via Hierarchical Pose-guided Multi-stage Contrastive Regressioncited by 21
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2024CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Mannercited by 11
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
38 more
- 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
- 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
- 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognitioncited by 7
- 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
- 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
- 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
- 2023VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViGcited by 5
- 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
- 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
- 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
- 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
- 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
- 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
- 2024Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detectioncited by 3
- 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activationscited by 3
- 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognitioncited by 3
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
- 2023Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognitioncited by 2
- 2023Towards Privacy-Supporting Fall Detection via Deep Unsupervised RGB2Depth Adaptationcited by 2
- 2024LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognitioncited by 2
- 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sportscited by 2
- 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
- 2025UDF-GMA: Uncertainty Disentanglement and Fusion for General Movement Assessmentcited by 2
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognitioncited by 2
- 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
- 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognitioncited by 1
- 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOLcited by 1
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
- 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognitioncited by 1
- 2025Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Imagescited by 1
- 2025How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?cited by 1
- 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognitioncited by 1
- 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimizationcited by 1
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
- 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1
50 most cited of 85 All 85 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Compositional Context Fine-Tuning Vision-Language Model for Complex Assembly Action Understanding from Videos12 Jul 2026
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026Neurosymbolic Framework for Concept-Driven Logical Reasoning in Skeleton-Based Human Action Recognition8 May 2026
- 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition18 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026CIGPose: Causal Intervention Graph Neural Network for Whole-Body Pose Estimation10 Mar 2026
38 more
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
- 2026Skarimva: Skeleton-based Action Recognition is a Multi-view Application26 Feb 2026
- 2026Affinity Contrastive Learning for Skeleton-based Human Activity Understanding23 Jan 2026
- 2026BikeActions: An Open Platform and Benchmark for Cyclist-Centric VRU Action Recognition15 Jan 2026
- 2025Beyond Motion Pattern: An Empirical Study of Physical Forces for Human Motion Understanding23 Dec 2025
- 2025Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition22 Dec 2025
- 2025Through the PRISm: Importance-Aware Scene Graphs for Image Retrieval20 Dec 2025
- 2025OMG-Bench: A New Challenging Benchmark for Skeleton-based Online Micro Hand Gesture Recognition18 Dec 2025
- 2025Multiscale Aggregated Hierarchical Attention (MAHA): A Game Theoretic and Optimization Driven Approach to Efficient Contextual Modeling in Large Language Models16 Dec 2025
- 2025TSkel-Mamba: Temporal Dynamic Modeling via State Space Model for Human Skeleton-based Action Recognition12 Dec 2025
- 2025Heatmap Pooling Network for Action Recognition from RGB Videos3 Dec 2025
- 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition27 Nov 2025
- 2025Parts-Mamba: Augmenting Joint Context with Part-Level Scanning for Occluded Human Skeleton21 Nov 2025
- 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimization25 Sep 2025
- 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognition18 Sep 2025
- 2025G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition9 Sep 2025
- 2025UDF-GMA: Uncertainty Disentanglement and Fusion for General Movement Assessment7 Jul 2025
- 2025How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?25 Jun 2025
- 2025Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Images24 Jun 2025
- 20253D Skeleton-Based Action Recognition: A Review1 Jun 2025
- 2025Artificial Behavior Intelligence: Technology, Challenges, and Future Directions6 May 2025
- 2025CoCoDiff: Diversifying Skeleton Action Features via Coarse-Fine Text-Co-Guided Latent Diffusion30 Apr 2025
- 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregation16 Apr 2025
- 2025Pose-Aware Weakly-Supervised Action Segmentation8 Apr 2025
- 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognition19 Mar 2025
- 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports28 Feb 2025
- 2025Action Quality Assessment via Hierarchical Pose-guided Multi-stage Contrastive Regression7 Jan 2025
- 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognition29 Dec 2024
- 2024Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition19 Dec 2024
- 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorders29 Nov 2024
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognition28 Nov 2024
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connections22 Nov 2024
- 2024Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition19 Nov 2024
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition16 Nov 2024
- 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognition8 Nov 2024
- 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activations31 Oct 2024
- 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition9 Oct 2024
50 newest of 85 All 85 (JSON)
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
- 2023MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Networkcited by 62
- 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
- 2024LLMs are Good Action Recognizerscited by 36
- 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
- 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
- 2025Action Quality Assessment via Hierarchical Pose-guided Multi-stage Contrastive Regressioncited by 21
- 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
- 2024CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Mannercited by 11
- 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
- 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
12 most cited of 78 All 78 (JSON)
- 2026De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift26 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026Capturing Uncertainty in Human Motion for Representation Learning in Soccer11 Aug 2026
- 2026STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition19 Jul 2026
- 2026Partial Skeleton Visibility for Action Recognition: A Constrained Field-of-View Approach1 Jul 2026
- 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition2 Jun 2026
- 2026Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition18 Apr 2026
- 2026Toward Universal Skeleton-Based Action Recognition across Heterogeneous Skeletons and Open Vocabularies18 Apr 2026
- 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognition16 Mar 2026
- 2026CIGPose: Causal Intervention Graph Neural Network for Whole-Body Pose Estimation10 Mar 2026
- 2026Skeleton-to-Image Encoding: Enabling Skeleton Representation Learning via Vision-Pretrained Models6 Mar 2026
- 2026E2E-GNet: An End-to-End Skeleton-based Geometric Deep Neural Network for Human Motion Recognition3 Mar 2026
12 newest of 78 All 78 (JSON)