mlsanityData to 7 Oct 2026

Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition

arXiv 2208.10741 ↗First posted 23 Aug 2022cs.CVcited by 85

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Abstract (arXiv)

Graph convolutional networks (GCNs) are the most commonly used methods for skeleton-based action recognition and have achieved remarkable performance. Generating adjacency matrices with semantically meaningful edges is particularly important for this task, but extracting such edges is challenging problem. To solve this, we propose a hierarchically decomposed graph convolutional network (HD-GCN) architecture with a novel hierarchically decomposed graph (HD-Graph). The proposed HD-GCN effectively decomposes every joint node into several sets to extract major structurally adjacent and distant edges, and uses them to construct an HD-Graph containing those edges in the same semantic spaces of a human skeleton. In addition, we introduce an attention-guided hierarchy aggregation (A-HA) module to highlight the dominant hierarchical edge sets of the HD-Graph. Furthermore, we apply a new six-way ensemble method, which uses only joint and bone stream without any motion stream. The proposed model is evaluated and achieves state-of-the-art performance on four large, popular datasets. Finally, we demonstrate the effectiveness of our model with various comparative experiments.

Key facts. Cited by 85 papers in the map (data through 7 Oct 2026). Builds on 29 of its 40 references that are in the map. First posted on arXiv 23 Aug 2022.

Builds on

29 of 40 references.

References · 29

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2017Inductive Representation Learning on Large Graphscited by 6,284
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  6. 2018CBAM: Convolutional Block Attention Modulecited by 2,463
  7. 2017Non-local Neural Networkscited by 2,290
  8. 2018Dynamic Graph CNN for Learning on Point Cloudscited by 2,220
  9. 2017The Kinetics Human Action Video Datasetcited by 1,894
  10. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  11. 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,061
  12. 2016Temporal Segment Networks: Towards Good Practices for Deep Action Recognitioncited by 899
17 more
  1. 2015Convolutional Networks on Graphs for Learning Molecular Fingerprintscited by 751
  2. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  3. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
  4. 2016Geometric deep learning on graphs and manifolds using mixture model CNNscited by 468
  5. 2018Neural Relational Inference for Interacting Systemscited by 339
  6. 2020Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognitioncited by 339
  7. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 317
  8. 2016Learning Convolutional Neural Networks for Graphscited by 314
  9. 2019An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognitioncited by 151
  10. 2016Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognitioncited by 142
  11. 2019Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognitioncited by 135
  12. 2014Cross-view Action Modeling, Learning and Recognitioncited by 134
  13. 2019Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networkscited by 103
  14. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  15. 2022Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognitioncited by 71
  16. 2017Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gatescited by 54
  17. 2015Differential Recurrent Neural Networks for Action Recognitioncited by 39

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 14; 2024: 30; 2025: 23; 2026: 17.

85 papers.

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  1. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  2. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  3. 2023MotionAGFormer: Enhancing 3D Human Pose Estimation with a Transformer-GCNFormer Networkcited by 62
  4. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 46
  5. 2024LLMs are Good Action Recognizerscited by 36
  6. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  7. 2023Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognitioncited by 23
  8. 2025Action Quality Assessment via Hierarchical Pose-guided Multi-stage Contrastive Regressioncited by 21
  9. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  10. 2024CrossGLG: LLM Guides One-shot Skeleton-based 3D Action Recognition in a Cross-level Mannercited by 11
  11. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  12. 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
38 more
  1. 2024Skeleton-Based Human Action Recognition with Noisy Labelscited by 8
  2. 2024Identity-free Artificial Emotional Intelligence via Micro-Gesture Understandingcited by 8
  3. 2024Towards Physical World Backdoor Attacks against Skeleton Action Recognitioncited by 7
  4. 2024Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformationcited by 6
  5. 2024Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graphcited by 6
  6. 20253D Skeleton-Based Action Recognition: A Reviewcited by 6
  7. 2023VSViG: Real-time Video-based Seizure Detection via Skeleton-based Spatiotemporal ViGcited by 5
  8. 2024Wavelet-Decoupling Contrastive Enhancement Network for Fine-Grained Skeleton-Based Action Recognitioncited by 5
  9. 2024Two-Person Interaction Augmentation with Skeleton Priorscited by 5
  10. 2024MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognitioncited by 5
  11. 2024Self-Supervised Skeleton-Based Action Representation Learning: A Benchmark and Beyondcited by 5
  12. 2024Shap-Mix: Shapley Value Guided Mixing for Long-Tailed Skeleton Based Action Recognitioncited by 5
  13. 2024Autoregressive Adaptive Hypergraph Transformer for Skeleton-based Activity Recognitioncited by 4
  14. 2023A Two-stream Hybrid CNN-Transformer Network for Skeleton-based Human Interaction Recognitioncited by 3
  15. 2024Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detectioncited by 3
  16. 2024STARS: Self-supervised Tuning for 3D Action Recognition in Skeleton Sequencescited by 3
  17. 2024CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognitioncited by 3
  18. 2024Muscles in Time: Learning to Understand Human Motion by Simulating Muscle Activationscited by 3
  19. 2025Body-Hand Modality Expertized Networks with Cross-attention for Fine-grained Skeleton Action Recognitioncited by 3
  20. 2025SkeletonX: Data-Efficient Skeleton-based Action Recognition via Cross-sample Feature Aggregationcited by 3
  21. 2023Fourier Analysis on Robustness of Graph Convolutional Neural Networks for Skeleton-based Action Recognitioncited by 2
  22. 2023Towards Privacy-Supporting Fall Detection via Deep Unsupervised RGB2Depth Adaptationcited by 2
  23. 2024LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognitioncited by 2
  24. 2025BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sportscited by 2
  25. 2025Pose-Aware Weakly-Supervised Action Segmentationcited by 2
  26. 2025UDF-GMA: Uncertainty Disentanglement and Fusion for General Movement Assessmentcited by 2
  27. 2026KGS-GCN: Kinematics-Driven Gaussian Splatting and Probabilistic Topology for Skeleton-Based Action Recognitioncited by 2
  28. 2023A Generically Contrastive Spatiotemporal Representation Enhancement for 3D Skeleton Action Recognitioncited by 1
  29. 2024Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognitioncited by 1
  30. 2024ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOLcited by 1
  31. 2024SkelMamba: A State Space Model for Efficient Skeleton Action Recognition of Neurological Disorderscited by 1
  32. 2024FreqMixFormerV2: Lightweight Frequency-aware Mixed Transformer for Human Skeleton Action Recognitioncited by 1
  33. 2025Systematic Comparison of Projection Methods for Monocular 3D Human Pose Estimation on Fisheye Imagescited by 1
  34. 2025How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?cited by 1
  35. 2025LSTC-MDA: A Unified Framework for Long-Short Term Temporal Convolution and Mixed Data Augmentation in Skeleton-Based Action Recognitioncited by 1
  36. 2025Every Subtlety Counts: Fine-grained Person Independence Micro-Action Recognition via Distributionally Robust Optimizationcited by 1
  37. 2025SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognitioncited by 1
  38. 2025Heatmap Pooling Network for Action Recognition from RGB Videoscited by 1

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