ARFlow: Human Action-Reaction Flow Matching with Physical Guidance
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Human action-reaction synthesis, a fundamental challenge in modeling causal human interactions, plays a critical role in applications ranging from virtual reality to social robotics. While diffusion-based models have demonstrated promising performance, they exhibit two key limitations for interaction synthesis: reliance on complex noise-to-reaction generators with intricate conditional mechanisms, and frequent physical violations in generated motions. To address these issues, we propose Action-Reaction Flow Matching (ARFlow), a novel framework that establishes direct action-to-reaction mappings, eliminating the need for complex conditional mechanisms. Our approach introduces a physical guidance mechanism specifically designed for Flow Matching (FM) that effectively prevents body penetration artifacts during sampling. Moreover, we discover the bias of traditional flow matching sampling algorithm and employ a reprojection method to revise the sampling direction of FM. To further enhance the reaction diversity, we incorporate randomness into the sampling process. Extensive experiments on NTU120, Chi3D and InterHuman datasets demonstrate that ARFlow not only outperforms existing methods in terms of Fr'echet Inception Distance and motion diversity but also significantly reduces body collisions, as measured by our new Intersection Volume and Intersection Frequency metrics.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 65 of its 82 references that are in the map. First posted on arXiv 21 Mar 2025.
Builds on
65 of 82 references.
Closest ancestors · 2
Same direction, newest first
- 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion22 Feb
- 2022Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning12 Aug
Other references · 63
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38 more
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50 most cited of 63 All 63 (JSON)
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025Diffusion Forcing for Multi-Agent Interaction Sequence Modelingcited by 4
- 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interactioncited by 2
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matchingcited by 0
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysiscited by 0
- 2026Super Star: Towards Streaming Real-time Interactive Agents for Digital Humanscited by 0
- 2026Generative Interactions: Weaving Multiparty Human Motion with Bilevel Latent Dynamicscited by 0
- 2026Generative Interactions: Weaving Multiparty Human Motion with Bilevel Latent Dynamics29 Sep 2026
- 2026Inter-X++: A Comprehensive Benchmark for Multimodal Human-Human Interaction Analysis20 Aug 2026
- 2026Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans22 Jul 2026
- 2026DyaPlex: Full-Duplex Speech-Motion Model for Dyadic Interaction2 Jun 2026
- 2026Unified Number-Free Text-to-Motion Generation Via Flow Matching27 Mar 2026
- 2025Diffusion Forcing for Multi-Agent Interaction Sequence Modeling19 Dec 2025
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis4 Aug 2025
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