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Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition

arXiv 1904.01189 ↗First posted 2 Apr 2019cs.CVcited by 135

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Abstract (arXiv)

Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of joints without considering the computational efficiency. In this paper, we propose a simple yet effective semantics-guided neural network (SGN) for skeleton-based action recognition. We explicitly introduce the high level semantics of joints (joint type and frame index) into the network to enhance the feature representation capability. In addition, we exploit the relationship of joints hierarchically through two modules, i.e., a joint-level module for modeling the correlations of joints in the same frame and a framelevel module for modeling the dependencies of frames by taking the joints in the same frame as a whole. A strong baseline is proposed to facilitate the study of this field. With an order of magnitude smaller model size than most previous works, SGN achieves the state-of-the-art performance on the NTU60, NTU120, and SYSU datasets. The source code is available at https://github.com/microsoft/SGN.

Key facts. Cited by 135 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Apr 2019.

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Citing papers per year: 2021: 24; 2022: 35; 2023: 34; 2024: 26; 2025: 11; 2026: 5.

135 papers.

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  1. 2021Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognitioncited by 322
  2. 20213D Human Action Representation Learning via Cross-View Consistency Pursuitcited by 106
  3. 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
  4. 2021Constructing Stronger and Faster Baselines for Skeleton-based Action Recognitioncited by 87
  5. 2022Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 85
  6. 2022PYSKL: Towards Good Practices for Skeleton Action Recognitioncited by 83
  7. 2021Learning Skeletal Graph Neural Networks for Hard 3D Pose Estimationcited by 62
  8. 2023Learning Discriminative Representations for Skeleton Based Action Recognitioncited by 62
  9. 2022Towards a Deeper Understanding of Skeleton-based Gait Recognitioncited by 56
  10. 2024SkateFormer: Skeletal-Temporal Transformer for Human Action Recognitioncited by 47
  11. 2022Generative Action Description Prompts for Skeleton-based Action Recognitioncited by 43
  12. 2023Actionlet-Dependent Contrastive Learning for Unsupervised Skeleton-Based Action Recognitioncited by 42
38 more
  1. 2023Masked Motion Predictors are Strong 3D Action Representation Learnerscited by 41
  2. 20233Mformer: Multi-order Multi-mode Transformer for Skeletal Action Recognitioncited by 40
  3. 2022CMD: Self-supervised 3D Action Representation Learning with Cross-modal Mutual Distillationcited by 38
  4. 2022Hypergraph Transformer for Skeleton-based Action Recognitioncited by 36
  5. 2021VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Livingcited by 35
  6. 2021OpenHands: Making Sign Language Recognition Accessible with Pose-based Pretrained Models across Languagescited by 31
  7. 2021Topology-aware Convolutional Neural Network for Efficient Skeleton-based Action Recognitioncited by 29
  8. 2022SkeletonMAE: Spatial-Temporal Masked Autoencoders for Self-supervised Skeleton Action Recognitioncited by 29
  9. 2024Revealing Key Details to See Differences: A Novel Prototypical Perspective for Skeleton-based Action Recognitioncited by 29
  10. 2021Generalized Contrastive Optimization of Siamese Networks for Place Recognitioncited by 27
  11. 2023Language Knowledge-Assisted Representation Learning for Skeleton-Based Action Recognitioncited by 27
  12. 2021BASAR:Black-box Attack on Skeletal Action Recognitioncited by 26
  13. 2022DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognitioncited by 26
  14. 2021Learning Multi-Granular Spatio-Temporal Graph Network for Skeleton-based Action Recognitioncited by 25
  15. 2021Understanding the Robustness of Skeleton-based Action Recognition under Adversarial Attackcited by 24
  16. 2022Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action Recognitioncited by 24
  17. 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
  18. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  19. 2021Fusing Higher-order Features in Graph Neural Networks for Skeleton-based Action Recognitioncited by 22
  20. 2021AdaSGN: Adapting Joint Number and Model Size for Efficient Skeleton-Based Action Recognitioncited by 21
  21. 2023Part Aware Contrastive Learning for Self-Supervised Action Recognitioncited by 21
  22. 2023Unified Keypoint-based Action Recognition Framework via Structured Keypoint Poolingcited by 19
  23. 2022Focal and Global Spatial-Temporal Transformer for Skeleton-based Action Recognitioncited by 18
  24. 2021Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learningcited by 17
  25. 2022Geometric Features Informed Multi-person Human-object Interaction Recognition in Videoscited by 17
  26. 2023Graph Contrastive Learning for Skeleton-based Action Recognitioncited by 17
  27. 2021Unsupervised Motion Representation Learning with Capsule Autoencoderscited by 16
  28. 2022Towards Domain Generalization in Object Detectioncited by 16
  29. 2021Skeleton-Based Mutually Assisted Interacted Object Localization and Human Action Recognitioncited by 13
  30. 2022Skeleton-based Action Recognition via Temporal-Channel Aggregationcited by 13
  31. 2022Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognitioncited by 13
  32. 2024Simba: Mamba augmented U-ShiftGCN for Skeletal Action Recognition in Videoscited by 13
  33. 2022Skeleton-based Action Recognition via Adaptive Cross-Form Learningcited by 12
  34. 20223D Pose Based Feedback for Physical Exercisescited by 11
  35. 2023InfoGCN++: Learning Representation by Predicting the Future for Online Human Skeleton-based Action Recognitioncited by 11
  36. 2024Adaptive Hyper-Graph Convolution Network for Skeleton-based Human Action Recognition with Virtual Connectionscited by 11
  37. 2021ChaLearn LAP Large Scale Signer Independent Isolated Sign Language Recognition Challenge: Design, Results and Future Researchcited by 10
  38. 2021Adversarial Bone Length Attack on Action Recognitioncited by 10

50 most cited of 135 All 135 (JSON)