Co3Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusion
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Abstract (arXiv)
Generating gestures from human speech has gained tremendous progress in animating virtual avatars. While the existing methods enable synthesizing gestures cooperated by individual self-talking, they overlook the practicality of concurrent gesture modeling with two-person interactive conversations. Moreover, the lack of high-quality datasets with concurrent co-speech gestures also limits handling this issue. To fulfill this goal, we first construct a large-scale concurrent co-speech gesture dataset that contains more than 7M frames for diverse two-person interactive posture sequences, dubbed GES-Inter. Additionally, we propose Co3Gesture, a novel framework that enables coherent concurrent co-speech gesture synthesis including two-person interactive movements. Considering the asymmetric body dynamics of two speakers, our framework is built upon two cooperative generation branches conditioned on separated speaker audio. Specifically, to enhance the coordination of human postures with respect to corresponding speaker audios while interacting with the conversational partner, we present a Temporal Interaction Module (TIM). TIM can effectively model the temporal association representation between two speakers' gesture sequences as interaction guidance and fuse it into the concurrent gesture generation. Then, we devise a mutual attention mechanism to further holistically boost learning dependencies of interacted concurrent motions, thereby enabling us to generate vivid and coherent gestures. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected GES-Inter dataset. The dataset and source code are publicly available at hrefhttps://mattie-e.github.io/Co3/textithttps://mattie-e.github.io/Co3/.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 51 of its 70 references that are in the map. First posted on arXiv 3 May 2025.
Builds on
51 of 70 references.
References · 51
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38 more
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Citing papers per year: 2025: 4; 2026: 5.
9 papers.
- 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agentscited by 8
- 2025DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptionscited by 6
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
- 2026SentiAvatar: Towards Expressive and Interactive Digital Humanscited by 3
- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interactioncited by 2
- 2025ReactDance: Hierarchical Representation for High-Fidelity and Coherent Long-Form Reactive Dance Generationcited by 1
- 2026MANGO:Natural Multi-speaker 3D Talking Head Generation via 2D-Lifted Enhancementcited by 1
- 2026A Synchronized Audio-Visual Multi-View Capture Systemcited by 0
- 2026Super Star: Towards Streaming Real-time Interactive Agents for Digital Humanscited by 0
- 2026Super Star: Towards Streaming Real-time Interactive Agents for Digital Humans22 Jul 2026
- 2026SentiAvatar: Towards Expressive and Interactive Digital Humans3 Apr 2026
- 2026A Synchronized Audio-Visual Multi-View Capture System24 Mar 2026
- 2026ProAct: Harnessing Streaming Motion Generation and Agentic Reasoning for Real-Time Embodied Social Interaction15 Feb 2026
- 2026MANGO:Natural Multi-speaker 3D Talking Head Generation via 2D-Lifted Enhancement5 Jan 2026
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body16 Dec 2025
- 2025Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents6 Oct 2025
- 2025DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptions24 Aug 2025
- 2025ReactDance: Hierarchical Representation for High-Fidelity and Coherent Long-Form Reactive Dance Generation8 May 2025