E-React: Towards Emotionally Controlled Synthesis of Human Reactions
On the map: Diffusion models → Audio, speech and music
Abstract (arXiv)
Emotion serves as an essential component in daily human interactions. Existing human motion generation frameworks do not consider the impact of emotions, which reduces naturalness and limits their application in interactive tasks, such as human reaction synthesis. In this work, we introduce a novel task: generating diverse reaction motions in response to different emotional cues. However, learning emotion representation from limited motion data and incorporating it into a motion generation framework remains a challenging problem. To address the above obstacles, we introduce a semi-supervised emotion prior in an actor-reactor diffusion model to facilitate emotion-driven reaction synthesis. Specifically, based on the observation that motion clips within a short sequence tend to share the same emotion, we first devise a semi-supervised learning framework to train an emotion prior. With this prior, we further train an actor-reactor diffusion model to generate reactions by considering both spatial interaction and emotional response. Finally, given a motion sequence of an actor, our approach can generate realistic reactions under various emotional conditions. Experimental results demonstrate that our model outperforms existing reaction generation methods. The code and data will be made publicly available at https://ereact.github.io/
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Audio, speech and music, one of 14 directions in Diffusion models. Builds on 35 of its 59 references that are in the map. First posted on arXiv 8 Aug 2025.
Builds on
35 of 59 references.
Closest ancestors · 3
Same direction, newest first
- 2023Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion7 Dec
- 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents26 Mar
- 2023Taming Diffusion Models for Audio-Driven Co-Speech Gesture Generation16 Mar
Other references · 32
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
- 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
- 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
- 2023Human Motion Diffusion as a Generative Priorcited by 357
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
- 2021Robust Motion In-betweeningcited by 229
- 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesiscited by 223
- 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
20 more
- 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
- 2022BEAT: A Large-Scale Semantic and Emotional Multi-Modal Dataset for Conversational Gestures Synthesiscited by 178
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
- 2019Context-Aware Emotion Recognition Networkscited by 99
- 2023Inter-X: Towards Versatile Human-Human Interaction Analysiscited by 98
- 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 71
- 2021Scene-aware Generative Network for Human Motion Synthesiscited by 70
- 2024Large Motion Model for Unified Multi-Modal Motion Generationcited by 65
- 2023ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactionscited by 62
- 2021Single-Shot Motion Completion with Transformercited by 59
- 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
- 2023OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllerscited by 47
- 2024The Language of Motion: Unifying Verbal and Non-verbal Language of 3D Human Motioncited by 46
- 2024Multi-agent Long-term 3D Human Pose Forecasting via Interaction-aware Trajectory Conditioningcited by 30
- 2024T2LM: Long-Term 3D Human Motion Generation from Multiple Sentencescited by 12
- 2023Bipartite Graph Diffusion Model for Human Interaction Generationcited by 11
- 2024ContactGen: Contact-Guided Interactive 3D Human Generation for Partnerscited by 3
- 2024Finger in Camera Speaks Everything: Unconstrained Air-Writing for Real-Worldcited by 2
- 2024Level of agreement between emotions generated by Artificial Intelligence and human evaluation: a methodological proposalcited by 1
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Citing papers per year: 2026: 2.
2 papers.
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