iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks
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Cited by 21 in LLM agents and tool use, but placed by its own abstract, which didn’t fit.
Abstract (arXiv)
Recent research in embodied AI has been boosted by the use of simulation environments to develop and train robot learning approaches. However, the use of simulation has skewed the attention to tasks that only require what robotics simulators can simulate: motion and physical contact. We present iGibson 2.0, an open-source simulation environment that supports the simulation of a more diverse set of household tasks through three key innovations. First, iGibson 2.0 supports object states, including temperature, wetness level, cleanliness level, and toggled and sliced states, necessary to cover a wider range of tasks. Second, iGibson 2.0 implements a set of predicate logic functions that map the simulator states to logic states like Cooked or Soaked. Additionally, given a logic state, iGibson 2.0 can sample valid physical states that satisfy it. This functionality can generate potentially infinite instances of tasks with minimal effort from the users. The sampling mechanism allows our scenes to be more densely populated with small objects in semantically meaningful locations. Third, iGibson 2.0 includes a virtual reality (VR) interface to immerse humans in its scenes to collect demonstrations. As a result, we can collect demonstrations from humans on these new types of tasks, and use them for imitation learning. We evaluate the new capabilities of iGibson 2.0 to enable robot learning of novel tasks, in the hope of demonstrating the potential of this new simulator to support new research in embodied AI. iGibson 2.0 and its new dataset are publicly available at http://svl.stanford.edu/igibson/.
Key facts. Cited by 191 papers in the map (data through 7 Oct 2026). Builds on 22 of its 47 references that are in the map. First posted on arXiv 6 Aug 2021.
Builds on
22 of 47 references.
References · 22
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- 2020robosuite: A Modular Simulation Framework and Benchmark for Robot Learningcited by 484
- 2018Gibson Env: Real-World Perception for Embodied Agentscited by 477
- 2018VirtualHome: Simulating Household Activities via Programscited by 411
- 2020ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulationcited by 249
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- 2019Interactive Gibson Benchmark (iGibson 0.5): A Benchmark for Interactive Navigation in Cluttered Environmentscited by 89
- 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 64
- 2019VRKitchen: an Interactive 3D Virtual Environment for Task-oriented Learningcited by 29
- 2021OCRTOC: A Cloud-Based Competition and Benchmark for Robotic Grasping and Manipulationcited by 24
- 2019The RobotriX: An eXtremely Photorealistic and Very-Large-Scale Indoor Dataset of Sequences with Robot Trajectories and Interactionscited by 14
- 2018UnrealROX: An eXtremely Photorealistic Virtual Reality Environment for Robotics Simulations and Synthetic Data Generationcited by 4
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Citing papers per year: 2021: 4; 2022: 25; 2023: 43; 2024: 41; 2025: 48; 2026: 30.
191 papers.
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