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Learning to Explore using Active Neural SLAM

arXiv 2004.05155 ↗First posted 10 Apr 2020cs.CV cs.AI cs.LGcited by 308

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Abstract (arXiv)

This work presents a modular and hierarchical approach to learn policies for exploring 3D environments, called `Active Neural SLAM'. Our approach leverages the strengths of both classical and learning-based methods, by using analytical path planners with learned SLAM module, and global and local policies. The use of learning provides flexibility with respect to input modalities (in the SLAM module), leverages structural regularities of the world (in global policies), and provides robustness to errors in state estimation (in local policies). Such use of learning within each module retains its benefits, while at the same time, hierarchical decomposition and modular training allow us to sidestep the high sample complexities associated with training end-to-end policies. Our experiments in visually and physically realistic simulated 3D environments demonstrate the effectiveness of our approach over past learning and geometry-based approaches. The proposed model can also be easily transferred to the PointGoal task and was the winning entry of the CVPR 2019 Habitat PointGoal Navigation Challenge.

Key facts. Cited by 308 papers in the map (data through 7 Oct 2026). First posted on arXiv 10 Apr 2020.

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Citing papers per year: 2021: 57; 2022: 63; 2023: 64; 2024: 55; 2025: 32; 2026: 37.

308 papers.

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  1. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
  2. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  3. 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 435
  4. 2024Navigation World Modelscited by 262
  5. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 256
  6. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 237
  7. 2024NaVILA: Legged Robot Vision-Language-Action Model for Navigationcited by 201
  8. 2022CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigationcited by 194
  9. 2021Simple but Effective: CLIP Embeddings for Embodied AIcited by 191
  10. 2022Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigationcited by 187
  11. 2023ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environmentscited by 165
  12. 2022Open-vocabulary Queryable Scene Representations for Real World Planningcited by 159
38 more
  1. 2022PONI: Potential Functions for ObjectGoal Navigation with Interaction-free Learningcited by 149
  2. 2022Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigationcited by 127
  3. 2023ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigationcited by 126
  4. 2021Waypoint Models for Instruction-guided Navigation in Continuous Environmentscited by 125
  5. 2021FILM: Following Instructions in Language with Modular Methodscited by 119
  6. 2021SOON: Scenario Oriented Object Navigation with Graph-based Explorationcited by 118
  7. 2021Rapid Exploration for Open-World Navigation with Latent Goal Modelscited by 118
  8. 2022Navigating to Objects in the Real Worldcited by 104
  9. 2021Visual Room Rearrangementcited by 101
  10. 2021Structured Scene Memory for Vision-Language Navigationcited by 95
  11. 2022Cross-modal Map Learning for Vision and Language Navigationcited by 91
  12. 2022Sim-2-Sim Transfer for Vision-and-Language Navigation in Continuous Environmentscited by 80
  13. 2023Bird's-Eye-View Scene Graph for Vision-Language Navigationcited by 71
  14. 2021Memory-Augmented Reinforcement Learning for Image-Goal Navigationcited by 64
  15. 2021The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AIcited by 64
  16. 2021No RL, No Simulation: Learning to Navigate without Navigatingcited by 63
  17. 2024Volumetric Environment Representation for Vision-Language Navigationcited by 63
  18. 2024PoliFormer: Scaling On-Policy RL with Transformers Results in Masterful Navigatorscited by 55
  19. 2022NeurAR: Neural Uncertainty for Autonomous 3D Reconstruction with Implicit Neural Representationscited by 54
  20. 2023How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontierscited by 53
  21. 2021RobustNav: Towards Benchmarking Robustness in Embodied Navigationcited by 52
  22. 2023Renderable Neural Radiance Map for Visual Navigationcited by 51
  23. 2021Hierarchical Representations and Explicit Memory: Learning Effective Navigation Policies on 3D Scene Graphs using Graph Neural Networkscited by 50
  24. 2023Navigating to Objects Specified by Imagescited by 50
  25. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  26. 2021SASRA: Semantically-aware Spatio-temporal Reasoning Agent for Vision-and-Language Navigation in Continuous Environmentscited by 48
  27. 2024RoboEXP: Action-Conditioned Scene Graph via Interactive Exploration for Robotic Manipulationcited by 48
  28. 2021Learning to Map for Active Semantic Goal Navigationcited by 47
  29. 2021SEAL: Self-supervised Embodied Active Learning using Exploration and 3D Consistencycited by 47
  30. 2023SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real Worldcited by 47
  31. 2021Coupling Vision and Proprioception for Navigation of Legged Robotscited by 46
  32. 2022Sound Adversarial Audio-Visual Navigationcited by 46
  33. 2022Multi-skill Mobile Manipulation for Object Rearrangementcited by 46
  34. 2022Retrospectives on the Embodied AI Workshopcited by 46
  35. 20223D-Aware Object Goal Navigation via Simultaneous Exploration and Identificationcited by 46
  36. 2025ACTIVE-o3: Empowering MLLMs with Active Perception via Pure Reinforcement Learningcited by 41
  37. 2021Catch Me If You Hear Me: Audio-Visual Navigation in Complex Unmapped Environments with Moving Soundscited by 40
  38. 2023Learning Navigational Visual Representations with Semantic Map Supervisioncited by 40

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