mlsanityData to 14 Oct 2026

Steerable Scene Generation with Post Training and Inference-Time Search

arXiv 2505.04831 ↗First posted 7 May 2025cs.RO cs.GR cs.LGcited by 9

On the map: Diffusion models → Diffusion and flow policies for robotics

Abstract (arXiv)

Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement, are rare and costly to curate manually. Instead, we generate large-scale scene data using procedural models that approximate realistic environments for robotic manipulation, and adapt it to task-specific goals. We do this by training a unified diffusion-based generative model that predicts which objects to place from a fixed asset library, along with their SE(3) poses. This model serves as a flexible scene prior that can be adapted using reinforcement learning-based post training, conditional generation, or inference-time search, steering generation toward downstream objectives even when they differ from the original data distribution. Our method enables goal-directed scene synthesis that respects physical feasibility and scales across scene types. We introduce a novel MCTS-based inference-time search strategy for diffusion models, enforce feasibility via projection and simulation, and release a dataset of over 44 million SE(3) scenes spanning five diverse environments. Website with videos, code, data, and model weights: https://steerable-scene-generation.github.io/

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 37 of its 51 references that are in the map. First posted on arXiv 7 May 2025.

Builds on

37 of 51 references.

Closest ancestors · 2

Same direction, newest first

  1. 2025Empirical Analysis of Sim-and-Real Cotraining of Diffusion Policies for Planar Pushing from Pixels28 Mar
  2. 2024Large-scale Reinforcement Learning for Diffusion Models20 Jan

Other references · 35

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,399
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2022Training language models to follow instructions with human feedbackcited by 15,971
  4. 2020Denoising Diffusion Implicit Modelscited by 9,781
  5. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  6. 2022Classifier-Free Diffusion Guidancecited by 5,847
  7. 2021Structured Denoising Diffusion Models in Discrete State-Spacescited by 1,719
  8. 2017Deep Setscited by 1,421
  9. 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 612
  10. 2020Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Surveycited by 413
  11. 2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robotscited by 407
  12. 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 380
23 more
  1. 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 380
  2. 2025Inference-Time Scaling for Diffusion Models beyond Scaling Denoising Stepscited by 234
  3. 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 218
  4. 2023Foundation Models in Robotics: Applications, Challenges, and the Futurecited by 216
  5. 2021ATISS: Autoregressive Transformers for Indoor Scene Synthesiscited by 200
  6. 2023DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesiscited by 166
  7. 2020SceneFormer: Indoor Scene Generation with Transformerscited by 158
  8. 2025LLM Post-Training: A Deep Dive into Reasoning Large Language Modelscited by 135
  9. 2023GenSim: Generating Robotic Simulation Tasks via Large Language Modelscited by 125
  10. 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 125
  11. 2020ACRONYM: A Large-Scale Grasp Dataset Based on Simulationcited by 117
  12. 2024URDFormer: A Pipeline for Constructing Articulated Simulation Environments from Real-World Imagescited by 111
  13. 2025CAST: Component-Aligned 3D Scene Reconstruction from an RGB Imagecited by 106
  14. 2023LEGO-Net: Learning Regular Rearrangements of Objects in Roomscited by 76
  15. 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 74
  16. 2023Gen2Sim: Scaling up Robot Learning in Simulation with Generative Modelscited by 64
  17. 2025Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulationcited by 46
  18. 2024Learning with 3D rotations, a hitchhiker's guide to SO(3)cited by 42
  19. 2024Mixed Diffusion for 3D Indoor Scene Synthesiscited by 32
  20. 2025SynCity: Training-Free Generation of 3D Worldscited by 31
  21. 2025Scalable Real2Sim: Physics-Aware Asset Generation Via Robotic Pick-and-Place Setupscited by 30
  22. 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 24
  23. 2024ClutterGen: A Cluttered Scene Generator for Robot Learningcited by 8

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 8.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026SceneFoundry: Generating Interactive Infinite 3D Worlds
  2. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenes
  3. 2024M2Diffuser: Diffusion-based Trajectory Optimization for Mobile Manipulation in 3D Scenes
  4. 2026RoboDream: Compositional World Models for Scalable Robot Data Synthesis
  5. 2023Steered Diffusion: A Generalized Framework for Plug-and-Play Conditional Image Synthesis
  6. 20253D Scene Generation: A Survey
  7. 2026Steertuning Policies from a Few Human Videos
  8. 2023NeuralField-LDM: Scene Generation with Hierarchical Latent Diffusion Models