NeuTex: Neural Texture Mapping for Volumetric Neural Rendering
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Abstract (arXiv)
Recent work has demonstrated that volumetric scene representations combined with differentiable volume rendering can enable photo-realistic rendering for challenging scenes that mesh reconstruction fails on. However, these methods entangle geometry and appearance in a "black-box" volume that cannot be edited. Instead, we present an approach that explicitly disentangles geometry--represented as a continuous 3D volume--from appearance--represented as a continuous 2D texture map. We achieve this by introducing a 3D-to-2D texture mapping (or surface parameterization) network into volumetric representations. We constrain this texture mapping network using an additional 2D-to-3D inverse mapping network and a novel cycle consistency loss to make 3D surface points map to 2D texture points that map back to the original 3D points. We demonstrate that this representation can be reconstructed using only multi-view image supervision and generates high-quality rendering results. More importantly, by separating geometry and texture, we allow users to edit appearance by simply editing 2D texture maps.
Key facts. Cited by 98 papers in the map (data through 7 Oct 2026). Builds on 32 of its 59 references that are in the map. First posted on arXiv 1 Mar 2021.
Builds on
32 of 59 references.
References · 32
- 2016PointNet: Deep Learning on Point Sets for 3D Classification and Segmentationcited by 5,223
- 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2020Neural Sparse Voxel Fieldscited by 959
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
- 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
- 2018Pixel2Mesh: Generating 3D Mesh Models from Single RGB Imagescited by 649
- 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
- 2020U2-Net: Going Deeper with Nested U-Structure for Salient Object Detectioncited by 410
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2018Learning Category-Specific Mesh Reconstruction from Image Collectionscited by 317
20 more
- 2018DeepMVS: Learning Multi-view Stereopsiscited by 277
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2016Volumetric and Multi-View CNNs for Object Classification on 3D Datacited by 240
- 2019Texture Fields: Learning Texture Representations in Function Spacecited by 210
- 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 206
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2018BA-Net: Dense Bundle Adjustment Networkcited by 173
- 2015Learning Depth from Single Monocular Images Using Deep Convolutional Neural Fieldscited by 169
- 2019Deep Stereo using Adaptive Thin Volume Representation with Uncertainty Awarenesscited by 151
- 2019Point-Based Multi-View Stereo Networkcited by 147
- 2017SurfaceNet: An End-to-end 3D Neural Network for Multiview Stereopsiscited by 128
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2020Shape and Viewpoint without Keypointscited by 92
- 2017SfM-Net: Learning of Structure and Motion from Videocited by 89
- 2019Learning a Neural 3D Texture Space from 2D Exemplarscited by 53
- 2016Photorealistic Facial Texture Inference Using Deep Neural Networkscited by 32
- 2019A Neural Rendering Framework for Free-Viewpoint Relightingcited by 26
- 2020Learning Implicit Surface Light Fieldscited by 23
- 2020Coupling Explicit and Implicit Surface Representations for Generative 3D Modelingcited by 19
- 2018MVPNet: Multi-View Point Regression Networks for 3D Object Reconstruction from A Single Imagecited by 17
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Citing papers per year: 2021: 9; 2022: 25; 2023: 25; 2024: 17; 2025: 12; 2026: 10.
98 papers.
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- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Advances in Neural Renderingcited by 365
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learningcited by 140
- 2021Layered Neural Atlases for Consistent Video Editingcited by 137
- 2021Beyond Periodicity: Towards a Unifying Framework for Activations in Coordinate-MLPscited by 134
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 114
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
38 more
- 2021Stylizing 3D Scene via Implicit Representation and HyperNetworkcited by 103
- 2022NeRFusion: Fusing Radiance Fields for Large-Scale Scene Reconstructioncited by 99
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Modelscited by 86
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
- 2022NeuPhysics: Editable Neural Geometry and Physics from Monocular Videoscited by 50
- 2021Learning Neural Light Fields with Ray-Space Embedding Networkscited by 49
- 2022UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scenecited by 47
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2022UV Volumes for Real-time Rendering of Editable Free-view Human Performancecited by 43
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2022Disentangled3D: Learning a 3D Generative Model with Disentangled Geometry and Appearance from Monocular Imagescited by 39
- 2022AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesiscited by 39
- 2023OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fieldscited by 34
- 2022EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Pointscited by 30
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2023NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXercited by 29
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
- 2022Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actorscited by 28
- 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
- 2023NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Supportcited by 25
- 2022NeurMiPs: Neural Mixture of Planar Experts for View Synthesiscited by 23
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2022Intrinsic Neural Fields: Learning Functions on Manifoldscited by 20
- 2023Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Trainingcited by 20
- 2023LatentEditor: Text Driven Local Editing of 3D Scenescited by 17
- 2022Neural Parameterization for Dynamic Human Head Editingcited by 16
- 2023Single-Shot Implicit Morphable Faces with Consistent Texture Parameterizationcited by 16
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2023General Neural Gauge Fieldscited by 12
- 2022NeAT: Neural Adaptive Tomographycited by 11
- 2023TUVF: Learning Generalizable Texture UV Radiance Fieldscited by 9
- 2024TexRO: Generating Delicate Textures of 3D Models by Recursive Optimizationcited by 9
- 2025PartUV: Part-Based UV Unwrapping of 3D Meshescited by 9
- 2022Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology-Varying Objectscited by 8
- 2021Neural Knitworks: Patched Neural Implicit Representation Networkscited by 7
- 2021Learning Positional Embeddings for Coordinate-MLPscited by 7
50 most cited of 98 All 98 (JSON)
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026Accelerating HKTex without Mesh Eigensystems: Local Unfolding and Randomized Thermal Features12 Sep 2026
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping4 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars8 Jul 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025PartUV: Part-Based UV Unwrapping of 3D Meshes20 Nov 2025
38 more
- 2025GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts30 Sep 2025
- 2025Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives29 Sep 2025
- 2025SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing13 Aug 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis26 May 2025
- 2025NeuGen: Amplifying the 'Neural' in Neural Radiance Fields for Domain Generalization11 May 2025
- 2025InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction9 Apr 2025
- 2025BG-Triangle: B'ezier Gaussian Triangle for 3D Vectorization and Rendering18 Mar 2025
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation22 Feb 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2024NeRF-Texture: Synthesizing Neural Radiance Field Textures13 Dec 2024
- 2024Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation9 Dec 2024
- 2024Superpixel-informed Implicit Neural Representation for Multi-Dimensional Data18 Nov 2024
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling19 Sep 2024
- 2024MDNF: Multi-Diffusion-Nets for Neural Fields on Meshes4 Sep 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024MeshFeat: Multi-Resolution Features for Neural Fields on Meshes18 Jul 2024
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh28 May 2024
- 2024Evolutive Rendering Models27 May 2024
- 2024HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videos18 May 2024
- 2024Inverse Neural Rendering for Explainable Multi-Object Tracking18 Apr 2024
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading15 Apr 2024
- 2024TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization22 Mar 2024
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing15 Mar 2024
- 2024PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping13 Mar 2024
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts26 Jan 2024
- 2024Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation25 Jan 2024
- 2023SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting26 Dec 2023
- 2023LatentEditor: Text Driven Local Editing of 3D Scenes14 Dec 2023
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editing11 Dec 2023
- 2023Nuvo: Neural UV Mapping for Unruly 3D Representations11 Dec 2023
- 2023IL-NeRF: Incremental Learning for Neural Radiance Fields with Camera Pose Alignment10 Dec 2023
- 2023Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training4 Dec 2023
- 2023Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attention29 Nov 2023
- 2023Entangled View-Epipolar Information Aggregation for Generalizable Neural Radiance Fields20 Nov 2023
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models20 Oct 2023
- 2023Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering9 Oct 2023
- 2023Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields24 Jul 2023
50 newest of 98 All 98 (JSON)
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 114
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Modelscited by 86
- 2023Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attentioncited by 7
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representationcited by 2
- 2026SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrappingcited by 0
- 2026SeamFlow: Structure-Aware Flow Matching on Edge Probabilities for Artist-Like UV Unwrapping4 Sep 2026
- 2025DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation22 Feb 2025
- 2023Spice-E : Structural Priors in 3D Diffusion using Cross-Entity Attention29 Nov 2023
- 2023TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models20 Oct 2023
- 2023Vox-E: Text-guided Voxel Editing of 3D Objects21 Mar 2023
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Advances in Neural Renderingcited by 365
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2022StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learningcited by 140
- 2021Layered Neural Atlases for Consistent Video Editingcited by 137
- 2021Beyond Periodicity: Towards a Unifying Framework for Activations in Coordinate-MLPscited by 134
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2021Stylizing 3D Scene via Implicit Representation and HyperNetworkcited by 103
12 most cited of 93 All 93 (JSON)
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026Accelerating HKTex without Mesh Eigensystems: Local Unfolding and Randomized Thermal Features12 Sep 2026
- 2026Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat7 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars8 Jul 2026
- 2026NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field17 Jun 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing12 Mar 2026
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025PartUV: Part-Based UV Unwrapping of 3D Meshes20 Nov 2025
- 2025GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts30 Sep 2025
12 newest of 93 All 93 (JSON)